Contributors: Daniel, Jon, David
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The four of us totally crushed some Aliens in the much improved transfer of Marvel: Legendary into Ridley Scotts cinematic universe, despite the dire warnings that we would struggle by not playing the intro setup. Philippe was the medic and did some good work in holding off the worst of the damage that we suffered, and as the versatile android character I leveraged card bonuses to get my attacks up to 20+ damage which was more than enough to take out the worst that came at us, occasionally clearing out the encroaching Alien conga-line in it's entirety. Everything about this game seems to make much more sense in the Alien-verse than in the original Marvel superheroes setting - for example, having Aliens creep in through a breach in the ventilation shaft and make their way toward your hold-out is far easier to parse than a horde of Super Villains mysteriously appearing inside a bank vault before parading through the city streets and disappearing, pied-piper like, across a bridge which you are unable to cross yourself. Having the cards face down adds to the feel of ominous skittering noises approaching, and I also love how the facehuggers are present in all
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Then onto a proper IBG gaming welcome for the new boys with Rhino Hero, Good Cop/Bad Cop, Fake Artist, and mucho Happy Salmon nicely filling out the end of the evening. The latter was an absolute blast and turning into a sure-fire hit for ice-breaking filler material. What a great night!
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First things first - this game looks a bit dull. The board is a map of the US, but doesn't contain anything innovative (probably a bit hard with a map, to be fair...) and apart from the cute 'planeeples', the rest of the components won't win too many beauty pageants. The fact that a segment of John's board had already snapped off, and the tiles were all badly miscut didn't help much either. It looked like a victim of Jon's 'deferrystration' regime, if the ferry in question had been in dry-dock at the time....
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As with many auction games, it's almost impossible for newbies to gauge the worth of anything at the beginning (or in my case, at the end either...), which did give John B an advantage. Neil took the strategy of "buy anything, whatever the price", and soon had a fleet of airplanes that BA would have been proud of. Phil was more considered, and also seemed to be surreptitiously picking up tokens that would defend him from adverse events. I wasn't buying any planes at all until John advised that I might want to start purchasing, seeing as that was the point of the game. Even with this sage-like advice, I was still reticent to part with any cash (probably as a reaction to my debt-fest during Railways last week...)
Anyway, the game sped by a quite a canter, and it turned out to be quite 'friendly' by John's estimation - only 1 event card played all game. It semed very difficult to call the winner, but it turned out that my frugality had paid dividends, and I won (to my, and everyone else's great surprise) by a reasonable margin from Phil & John, with Neil coming in last, although he did have the most impressive air force...
This was an 'ok' game, that I wouldn't be in any rush to play a second time - and, as Dan remarked, it probably means that he won't be in any rush to play a first time...
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But the big news of the evening was that in James' absence, John B somehow metamorphosed into the persona of our resident 'rules-killer' and got not one, but TWO major rules wrong!!!! Unheard of.......
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