Quite literally so...
Contributors: Daniel, Peter, Jon, David


We had Blood Bowl: Team Manager followed by the bi-annual appearance of The World Cup Game on our table; Tomtoo insisted that I show him the proper way to play these games so it was only fair of me to thrash him in both... BB:TM was a bit of a one-sided affair as my team, the Chaos Bastards, stomped, stamped, poked, gouged, and relentlessly flouted the regulations to a solid victory.

After the group stages were resolved, James and David had to make a move so we split their remaining teams evenly and carried on. I somehow ended up with teams in both the final and the play-off and as of such the second best highlight of the night was Magnus, having resigned himself to losing the final, playing a total dick-move card on Tom simply so that my other team Sweden (Magnus' home country) could come third. Turkey ended up lifting the cup for those that are interested...
.....


Finally Guilds of Londonwith Phil coming on for Jon. It is a fairly fiddly thing first game as you constantly have to check what the icons and cards do. This was my second game and by your second game it all becomes second nature and the game feels a lot smoother. James was streaking ahead with his plantations and Guilds flipping in his favour throughout the game. However in the end I managed to overtake thanks to a raft of game-end scoring cards. Like any game with game-end scoring cards which can be drawn throughout the game, there is a fair amount of luck if you manage to draw a card which exactly matches your strengths. So it was with me - I got lucky. I'm liking this game a lot more with this play and hope to get a few more in before the new Essen season destroys anything that went before it.
.....

Always fun to play one of James’s games that he
introduces by stating – “I’ve played this at least twice before, and have got
the rules down pat.” Also fun when said game has only got about 3 rules.
Absolutely hilarious when another player questions the main rule about scoring,
only to discover that James has it all wrong (again). Snigger.
Anyway – it’s a bit like ‘Piece o’ Cake’ (I cut
you choose) but with animals. And animals, if you happen to be a rhino or
hippo, that look very similar. Nice mechanisms, but no-one (apart from Jon,
whose score completely bombed) managed to collect the magic number of 3
animals, which seemed to be the point of the game. And because you couldn’t see
what other players were collecting, it made it difficult to split up the
animals into meaningful groups.
Hmmmm – so much hype – such nice pieces – but
it didn’t grab me too much, mainly because of the hidden (but trackable) info
and the luck of the draw. But it was worth it, just to play with ‘rulesmeister’
James…
OK – now I am partial to games which I would
class as ‘super-fillers.’ Genuinely 30-45 mins (or less) in length, but leave
you feeling that you’ve played something much meatier. Step forward Agricola:
All Creatures Big & Small, or San Juan or even Paris Connection. Imhotep
definitely fits this category. Only 3 choices of what to do each turn, plenty
of meaningful decisions, and opportunities to screw over other players, if
you’re that way inclined…
James won this one by a country mile, having
picked up several bonus cards which paid out increasing amounts as more blocks
were added to certain areas.It feels a bit like Medieval Academy (another
excellent super-filler), with the different scoring ‘zones’, but without the
card drafting. But if does have lovely chunky wooden cubes, which you actually
build stuff with (well – sort of). A worthy SdJ nominee and straight onto my
wishlist….
Paul, Noel and Jon couldn’t bully anyone else
into joining them for some settlement-building action, so 3-player it was
(which works fine with KB – it’s 2-player that pretty much sucks!) Having said
that, Neil was leaning over from his game of Guilds of London almost
constantly, so maybe he would have been better off joining the party……?
1 expansion board was in play, which gave
rather a nice bonus of moving a little ship around the rivers, allowing a neat
way of crossing into otherwise remote locations. Combine this with the basegame
special ability of placing settlements on the water, and a powerful combo was
possible. Only Paul managed to get one of both of these, with Jon and Noel
having to settle for one or the other.
Paul got himself a bit hemmed in at the start,
while Noel went for his usual strategy of getting the bonus tiles that allowed
him to place extra settlements each turn. This meant that he was placing 6
settlements rather than 3 for most of the game. Consequently, he finished the
game at a point where Paul and Jon still had several settlements to place –
although his last turn wasn’t overly productive in terms of points.
Unfortunately, Paul had failed to score in several categories, and after 3
scorings he had only 4 points – surely a record! Jon had managed a large joined
up area, and had also been the only player to score the bonus for 7 settlements
in a diagonal row, which was enough to allow him the marginal victory by a
couple of points form Noel. Really fun game, which plays quickly with 3 players
– good stuff!
The 3 amigos stayed together (with onlooker
Neil still casting an interested gaze their way every 30 seconds or so) to play
7 Wonders with the ‘Cities’ expansion (which is pretty much obligatory with
Jon’s copy now…) 3 players is great, because you interact with every other
player (as opposed to simply your neighbours, which is one of the complaints
against the base-game with higher player counts…)
Paul had a Wonder-board that enabled him to
avoid battles for a couple of Ages. Jon then bought the same ability in the
second Age, which left Noel effectively fighting himself for one Age (no
inappropriate comments about being from Northern Ireland should be added
here….)
Paul & Noel both chose to pursue scientific
discoveries, whereas Jon went for a mixed strategy, including blue ‘points’
buildings, as well as sneaking a third Age ‘double military’ victory over Noel.
However, this wasn’t quite enough, as Noel had a useful Wonder ability to copy
one of Jon’s Guilds, which netted him enough points to pip him to the post.
Say what you like about Mr Knizia, he does know
his Maths (that’s MathS plural, for our transatlantic readers, not singular as
you incorrectly like to call it….) Poison is a simple card game, where you have
3 suits, place them in 3 piles, and try not to go over a total of 13 in any of
them. However, the numerical values of the cards are designed specifically to
make this darned difficult, so a game that is easy to explain, can be a real
head-scratcher to play.
.....


No comments:
Post a Comment