Contributors: Dan, David, The One and Only James
The evening kicked off with a big Greedy game, full of smack
talk and finger pistols under the table. Meanwhile, James was positively
quivering at the prospect of getting Cafe Melange onto the table and Paul A and
I were happy to oblige, if only to see the smile that cracked open on his fuzzy
little fizzog. Turns out that it's not a bad game either, a bit like Ticket to
Ride but more of a puzzle angle to it (both James and Paul mentioned that it is
also similar to Tobago, which I haven't personally played).
The game does however hang heavily on the choices that players make. I don't
think Paul will mind if I use such colourful similies to describe some of his
moves during the game as "schoolboy error", "like a blind badger
trying to cross the M25" and "a fatal connection between head and
rectum". Essentially, he handed me an enormously convincing victory in the
space of only a couple of turns, although I will take credit for using some of
the action cards to mess with the seating plans to my advantage. So it was
okay, but I think the game can swing too hard if not all the players are on the
same page and ultimately I'd rather play TTR for a similar feeling experience.
Then we played Sheriff of Velvet Bagingham, a game whose front cover just
screams “this game is for wankers.” I hated it, right from the base principal
that anyone would actively want to ‘be’ the character of the sheriff, a
sneering petty tosspot who tries to bribe, blackmail and bully the other
players who at the same time are trying to be conmen of the first order. This
one l would set on fire before flinging into the sea.
Fortunately the evening picked up with a couple of rounds of Fake Artist.
Having played this with the family a few times over the last couple of weeks
(thanks again for the loan James!), I am firmly of the opinion that it’s
actually better with a small crowd rather than a large one. The fake artists
(Paul A and Tomtoo) won both games, able to guess the clue easily.
Elsewhere, the trail was tinned in what was described as a "quick and
easy" Martin Wallace game (ho-ho-ho), the chaps seemed to enjoy it all the
same. Up in the far corner the Arctic was Scavenged very thoroughly, and there
was also Lancaster seen on the table as well as some other very similar-looking
game that preceded it (I dunno, they both had a beige board and wooden cubes so
could have been the same game played twice for all I know).
…..
Arrived early with James II before Paul and Gareth and Sarah turned up and we
started a quick game of Greed. It's a nice
fast game with a bit of engine building. I went for playing as many holdings as
possible mostly because that was what was being passed to me rather than actual
strategy whilst everyone else went for something in-between. Gareth won at the
end with 130k with me trailing in second with 109k and James, Paul and Sarah
with around 90k each.
After that I jumped into a game of Tinners' Trail
along with Andy, James II and Raj. I would never turn down a opportunity to
play a game set in Cornwall and it also turned out to be a lovely Martin
Wallace game. The objective is to auction off a plot of land so you can build
your mine and then set about mining as much Tin and Copper whilst battling
fluctuating market prices and a limited number of building improvements. The
early auctions were a cut-throat business, in keeping with the theme, with both
James and I overspending in the first round (a trend continuing from last
week!). This immediately put us on the back foot and meant that James resorted
to selling pasties at an alarming rate just to make money and he was also
hampered by a lack of mines. Andy and Raj meanwhile were competing for the
prime positions at the tip of the peninsula having more money to compete. I was
forever running out of money so had to set myself up to make sure I could go
first each round and thus have first pick of the building improvements which
then allowed me to mine for free. It was a tactic that worked quite well
especially on the last two turns which almost propelled me to victory. It ended
with Raj on 86, myself on 79, Andy on 70 and James II on 59. After this I feel
James has a new calling selling pasties. It's a lovely game and will try and
pick up a copy for myself.
.....
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Cafe Melange - really like this game as it's quick, not too hard to
learn, tricky to play well (or in other words... quite random) and has a
fabulous theme. Dan won by a landslide... I'd like to blame Paul but a
landslide is a landslide... he's obviously spent more time in Starbucks
than the rest of us and has perfected the art of optimal seating...
Via
Appia - stopping to add another Paul we tried this mix of arcade
attraction and family game... I really like this one... has a nice uniue
method of adding randomness, some themeatically (is that a word?) rich
gameplay and all over in about 60 minutes. Dna's already gloated about
his last minute victory, but then again his strategy for 'shoving' the
coins involved more table thumping than gently pushing......
Sheriff of Nottingham - Great to finally get a game of this after owning its predecessor Hart an der Grenze
and never getting it to the table. the game plays as I imagined...
bluffing and guessing and eventually someone wins. Our strategy seemed
to a case of the sheriff accusing everyone, everytime, which probably
highlights the lack of trust in the club (enough games of the Resistance
will do that to you)... but doesn't really give the game a chance to
work. Maybe some ruling about only being able to accuse 1/2 the other
players each round might be better... Stlil harmless enough, if slightly
disappinting after wanting to give this a try for about 3 years... Not
sure who won this one, but hoping it wasn't Dan...
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