Playing nicely at IBG
Contributors: Daniel, David
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A quiet night with only two tables on the go, but plenty of fun had by all!
An
early start with Show Manager for myself, Tomtoo, David, and Raj,
meanwhile Tom got his Dragon Eggs out at the other table to occupy the
later arrivals while we finished up.
Tom and David seemed to be
trying to outdo one another for the theatrical equivalent of a Golden
Raspberry, both managing to attract a critical savaging and first night
closures with their debut productions. Raj looked like a early bet with a
tremendous performance of Moonlight that wowed audiences in the theatre
capital of London, but financial struggles meant that he was unable to
repeat that success and went into a slow decline. I coasted into a
comfortable win by being the bridesmaid in the biggest scoring cities
and raiding the coffers from smaller locations where the point spread is
less brutal.
Noel brought along Vegas Showdown and it would have
been rude to refuse a game, so we settled down with the two Toms. Stone
Age or something was on the other table, could have been
Mombasa/Caylus/Cuba/etc. I really cannot tell just by looking these
days.
Noel went straight for the mantle of Slot King with row
upon row of shiny one-armed bandits, and Tomone managed to resist the
urge to turn his casino into one giant food hall this time around with a
more balanced build. Tomtoo fell in love with lounges, later bringing
in some restaurants to feed the corpulent slouches infesting his
premesis. I competed for a short while with Noel on Slots before
swagging the first Table Games tile that came up, which took me in
another direction. Noel ended up coasting to a very comfortable lead and
spent the end game adding Lounges to keep his score moving forward - in
retrospect we could have been more competitive against this but were
all so wrapped up in angling for the bonus tiles that we wanted that he
rolled us over, like a true Casino boss oughta.
Screwage,
bluffing, guile, and more screwage in Intrigue, which then spilled over
into No Thanks! I managed to play the temporary alliances in Intrigue
against each other pretty well I think; Despite screwing Tomtoo over
very badly in the first round I got him onboard with Team Dan by then
offering an Olive branch while the other guys were kicking him while he
was down. In response, Noel and Tomone formed an uneasy alliance that
fell apart with some careful prodding; it was particularly flaky as Noel
didn't do himself any favours by adding plenty of 10k notes to his hand
while only handing out 1k ones in his bribes, and Tomone seemed
determined to burn bridges on every side. With a smidgen on cajoling I
got Tomone onto my side, ditching both Noel and Tomtoo into exile in the
process, setting myself up nicely in incontestable positions. The
hammer dropped in the final round - as the last player to make
appointments I kicked Tomone out of my tallest tower to even out my
opponents earnings in the final round, preventing anyone from lurching
ahead with their final income. At the final countup I was ahead by some
margin, my realtively low earnings throughout the game allowing me to
fly under the radar with the strong final positioning giving me a
massive payday that sealed the deal.
No Thanks! ended up being
almost an extension of Intrigue, with enmities from the previous game
encouraging cards to be passed purely for the sake of dumping a bad
score on someone else. I picked up two cards fairly early that were
around twenty odd points each then eventually fluked into connecting
them together in the last couple of turns, once again coming from a
seemingly untenable position to swipe a sneaky victory.
Noel was
then coerced into Magical Athlete against his will, not sure if he's
recovered from the expereince yet. Making a correct guess with the
prophet was pivotal in keeping me on a winning streak, then we finished
up late with a round of Epic Spell Wizards (Raj replacing Noel for this
one - I don't think we could have got away with getting him to join in
on this one), it did it's thing with a tense finish where Tomone managed
to hold on tightly for several rounds despite being right on the edge,
ending in a grind of single-card spells that should have been strong enough to finish things off but always seemed to fall just short.
.....
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The game on our table was A Council of Four,
Phil, Raj and I had all played this before a month or so ago, so
thought we would give it another go now that we knew how to play. Last
time I did incredibly poorly so was out to make amends this time around.
Both Phil and I went for the same opening moves of building in the two
blue cities and claiming the early victory points and related bonus. I
was luckily enough to beat Phil to this by a single turn which then
allowed me to link a number of cities and claim a few of the extra
bonuses. Raj meanwhile was working towards the larger city objective and
scoring well from his connections. At the end it was a race between Raj
and I, my early move putting Phil a bit too far behind to catch up.
When it came down to final scoring I had just managed to pip Raj to the
win by a single point thanks to the various end of game bonuses. I
enjoyed both games of this even with a few of the production issues it
has a nice balance to it.
After that we played a quick game of Meteor. A bit like Spaceteam
but with a lot less shouting and musical chairs. The objective is to
destroy 7 meteors before they hit earth, working together as a team to
construct and launch rockets. There's a lot of communication required as
you only get 5 rounds at 1 minute each but we still found time to
destroy all the meteors with time to spare. We did play the easy version
though and I can see this being a lot of fun and more pressured with
five or six players.
I ended the evening with a couple of games of Council of Verona.
Raj won both games and the second game was notable as I ended up with a
hand of 'move' cards which swung the game this way and that
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