Contributors: Jon, Neil, Paul A
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Neil picked up 3 new tiles, looking to max out on some nice points for filling them up. Jon picked up two of his own, but stupidly placed one on the wrong side of his cottage and so was never going to be able to build over it.
Jon picked cows to breed, Neil took the horses, and they both took plenty of sheep and pigs (although not enough to get big bonuses.) Near the end, Neil had obviously got his eye on a building that could be built for free if he had 2 of each type of animal, and would then give him 4 extra animals to boot. But Jon was wise (for once) to it, and took the last cow to prevent him getting it. As always, the end comes incredibly swiftly, and the count up revealed that the points for Jon's buildings (cottage conversion and stables) helped him pip Neil to the post. Great game!
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We played it all out, Jon picking up more and more civilian and commercial buildings and money, me avoiding further military losses and still picking up the science cards. And there we were, at the end of Age III with Jon turning over the penultimate card, a face downer, and it's a science card which he has to take and leave me with the final science card to ensure a scientific victory with a collection of 6 of the 7 science cards. We decided to add up the scores to see by how much I'd conquered him in normal play..
Well, blow me down, if he wouldn't have beat me, and quite comfortably too. His civilian and commercial cards and the guild to score for the latter had wiped out my advantage in science and progress. We was shocked! Flipping balance in this game must be calculated to about a thousandth of a decimal point, amazing.
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