We meet most Weds at 7.30pm at the London Apprentice pub, down by the river in Isleworth, West London, to play the very best in strategy boardgames.
If you've heard of Power Grid, Dominion, Agricola, Stone Age or High Society, then you'll fit right in. If you haven't - then come along and join us anyway!
After we'd be suitably humbled by James' well put together but
challenging picture quiz (apart from Tom II who would do well on
mastermind if 'game fonts' were ever a subject), Dan got us Loony
Questing, gallantly stepping aside to watch us draw lines on a clear
film which supposedly mapped onto maps with good stuff (to collect) and
bad stuff (to avoid). Lots of fun and very challenging. And the only
game of the evening which Paul won. Infinite expansion possibilities
beckon. .....
Two long ones and a flurry of fillers last night! James, Phil, and
Paul Moosie were mystified by terra all night long, whilst Dom, Tom,
Raj, and James II raged about the blood for a similarly end-to-end
event. Meanwhile, I setttled down with John, David, and Mr. Dawsey
for a round of Kakerlaken Poker while we waited for Alex to park his
Ambulance and pop on over to the pub. John appeared to be mystified by
the point of the game until he suddenly cracked into a series of
irrepressible chuckles when the penny finally dropped. Poor David was
stuffed twice with royal cards and brought the game to an end. We then
started on Celestia which Alex jumped into halfway through - despite his
late arrival he still did better than half the rest of the table.
David's bluffing skills seemed to improve immensely, however his
propensity to crash the flying ship by pushing it one cloud too far was
ultimately his undoing and John romped to a convincing victory. David,
Alex, and John wanted to play a card game David had brought along set
in the time of the Medici but I'll let him fill you in on that one. Paul
and I wanted something a little shorter so we plumped for that old
classic Carcassonne with traders, inns, and cathedrals mixed in. It was a
predictably vicious affair with a couple of meeple blocked out on
either side in the early game, and two massive cathedral cities that
were blocked from being finished. Paul trumped me on the biggest meadow
by sneaking in his mega-meeple but the end score ultimately went against
him. We finished up with a quick bash at Soccer 17. Paul, playing
as Italy, went ahead early and kept the pressure up, but struggled to
further his score in the first half despite another couple of good runs.
France equalised in the opening minutes of the second half with a
rebound into the net and had control of the ball for most of that half,
but neither side could progress to a good shooting opportunity.
The game
went to a penalty shoutout where Paul 'did a Southgate' and punted over
the bar. Triples all round for Les Blues!
.....
After the warm up games John showed an interest in The Prince: The Struggle of House Borgia
so myself and Alex joined in. A card game set in Renaissance Italy with
a lot of bloody cut-throat backstabbing treachery. Each player chooses a
family and then starts with five cards. The cards vary between play
immediately and hold in hand with an imbalance on the play immediately
cards. Players can play cities and then fill these with famous artists
and other positions of power such as offices of state. The artists and
offices of state then provide money and victory points if they can held
for the round. Each turn players auction off cards from a set
pool for the round then play cards and attack other players. Mercenary
armies provide the ability to seize cities as well as assassin cards to
kill off other player's high value assets. It's a very tight game with
little choice so when you do have a choice to make it's critical you get
it right. Play the wrong card at the wrong time and it's hard to come
back from. There are so few hold in hand cards it makes them even more
valuable and critical for success. Throw in the ability to vote for a
pope and distribution of offices and cardinals and it can feel as though
there is a power imbalance.
John started as pope and swiftly
built up a good hand of mercenary armies and spies whereas Alex and I
set about building cities and hiring artists. This allowed John free
reign to seize our land and kill our artists unimpeded. When it came to
the second turn I made the mistake of voting for John to remain Pope
whereas Alex had voted for me. John then set about continuing to seize
more land from me as he and Alex had a marriage arrangement that
prevented them from fighting each other. By the third and final round it
was clear John had crushed us with Alex coming in a respectable second
while I had to pick up the scraps in third.
This is a brutal game
with no room for error and it's difficult to overturn a powerful
opponent as there is often very little choice. Once someone has seized
power by turn two it would require a concerted joint effort to roll that
player over. I can imagine it would play slightly better with four of
five but would also take a lot longer.
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