A pucking good time at IBG
Contributors: Daniel, Tom
There was some sort of shouty-shouty musical chairs game going on when I
arrived. The music stopped, but I have no idea who went home with the cheap plastic
whistle. Meanwhile, Neil and co. were having a ring-a-ding-ding time with
Cash-a-Catch, holding onto plenty of reserve despite the racket being kicked up by the hooligans next
door.
Moving onto the main events for the night, our table of four settled down to Burgle Bros, wherein we managed to fail spectacularily twice in a row. In the first game we quickly split up onto different floors to better handle the movement of the guards but Soren's propensity to fall off the walkways on the upper floors broke our carefully laid plans. The second time was
hilariously awful with Tom's extended acrobat tumbling in the camera gallery of
doom confusing the heck out of the guard. Thinking back to it, the
set-up we had with adjacent camera rooms could have caused the guard to move in an infinite loop.
Crikey, breaking game designs yet again. I really think that this doesn't work very well with four players, there is just too much going on with the guard movement. It might be better served if half the team were to start on the second or third floor, otherwise I'm beginning to think that two or three is the only reliable way to play this.
Some well earned rest was being enjoyed during Power Grid, fortunately the snoring didn't interfere with anyone elses evening. Five players in for the whole night and not a peep about how the game went, so it must have been scintillating. Further up the room, Cultures
were Clashed between Tomtoo, Dom, and Phil (who I will now refer to as
Pom). I commented that this looked like Terra Mystica, only with plastic
bits instead of wood, Pom's news-flash response was "no, not really".
Some
train game was smuggled in again by Jon, some muttering about tickets and
track was overheard. Something else as well before that I think? Guess we'll never know.
After our failure to slip away with the treasure in Burgle Bros we moved onto flipping a different type of dough in Sole
Mio, the upgrade to the barely tolerable Mamma Mia. The
verdict? It's better, for what that's worth. We had fun all the same. The
'Grail Games' take on Circus Flohcati also saw some table time, damn
thing looks possessed by some freakish Cronenbergian nightmare. Haven't
played this for a couple of years now; it did it's thing I guess, sort
of a lightweight Port Royale. I think I prefer the weird flea-men to
dockside dublooning.
More Loony Questing to close the night out. "That's easy!" says
Tom, before realising the catch and quickly eating his words. It's only
right and proper, after struggling so hard with the first level, to then
immediately jump to level six for even greater amusement. We gave up on
the scoring after a while, it's not that kind of game, although it was
pretty clear that Soren won and James came last after being docked
eighty four points for excessive rules lawyering.
Oh, and then we
played "Tantrum Pucks" or "Throw Tom's game on the floor (again)" or
whatever it was called, which probably shouldn't have had three out of the four players all playing from the same table edge. Bring back Tabletop Curling, I say.
.....
Coloretto was played! It was enjoyable but giving the cards a shuffle
before setting up the deck may have resulted in more tense decisions!
The
shouty game was Space Team, the card game version of the much loved (or
so I hear) app. Silly but not quite silly enough and seems quite
difficult to play well unless you have a certain group. The Alien Probe
card did make me giggle though.
I only have one word to describe Burgle Bros: Doodley-doo!
Had
a chat with Soren about Mamma Mia. Agree with his that Sole Mio has
more control than Mamma Mia but actually the barely contained chaos of
MM adds to its charm. Both are surprisingly different all told.
Circus
Flohcati did its job as a 10 minute filler. They seem to have
downgraded the nastiness of the original card powers but as someone who
quite enjoys being a backstabbing shit (okay, I love it) that makes me a
little sad. Lovely package and I will continue to pick up future
additions to the Mike Line. Really need to give Matcha a whirl.
Apparently,
in Tantrum Pucks (better known as Push It) you lose two points if you
knock the puck off the table. So Dan got Minus 1 Billion Points as he
almost hit the thing into the Thames.
Number of Games Played Whilst Others Played Power Grid: Six.
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