A truncated blog this month as our venue is not available over the party season so only two official club nights to report. As a consolation we have our regular end of year list where we muse on the most and least enjoyable games that were new to us this past year. Feel free to add your own thoughts or simply shout abuse from the sidelines.
Roll on 2017!
Wednesday 7th December
Contributors: Jon, David

Fabled Fruit
started off my evening, this time as a 5 player experience with Jon,
Phil, TomToo, David and John B involved. We're now into the second deck
of location cards, and the game continues to evolve at a pleasantly
serene pace. The thieving monkey gets used frequently, and there is
still the incentive to have more rather than less cards in hand. In this
game, Tomtoo was the first to 3 fabled juices, but it was only David's
random moving of the monkey in his last turn which prevented Jon from
equalling his feat. 
Flamme Rouge was next up, with John B and Tong joining Jon. In a shock IBG first, Jon had to correct a John rules misunderstanding (if you run out of cards, you re-shuffle your deck and start again). Apparently John and Tong had both experienced games where it was common for players to run out of cards. When James reads this he will be yelling at the screen - "You see - I told you so!!!" - in an excited, high-pitched voice. No James - this only proves that there are other players who are as bad as you at this game...

What a different game this turned out to be! Mainly due to John and Tong
playing very low cards at the beginning, Jon's rouleur found himself in
a single rider breakaway, with 3 hills in between himself and the
distant finish line. The beauty of the 3-player game is that the field
can find itself stretched out a bit more, leading to exhaustion being
picked up by more riders and giving a breakaway a slightly greater
chance of success. And this is what happened - Jon's rouleur regularly
played high cards to keep himself away from the peloton, and as he
approached the crest of the final hill, he was still just ahead. A
constant accumulation of exhaustion cards had meant that his deck was
now fatter than a whale omelette, but the timely appearance of a '7'
card at the foot of the final descent was enough to push him over the
line, prior to collapsing from complete exhaustion. A start-to-finish
win that gives hope to breakaways everywhere... 
Power Grid: The Card Game
was up next for Tong, John and Jon. This was John's first experience of
the card game version of Power Grid, and despite having an impressive
array of efficient Eco-plants, he didn't have enough large capacity
plants to challenge for the win. Last time Tong played this, he won by a
single electro, having being tied on power plant points and money bonus
points. And this time? Exactly the same result... 1 lousy electro. Still a brilliant game - all the PG tension without so much maths and in half the time. Nice.
Kingdomino was the final offering of the night for Jon, TomToo and Phil. This is a light family game, that plays quickly but still has some interesting decisions and spatial skill involved. Jon and Tom's kingdoms were beautifully ordered and symmetrical and received the appropriate end-game bonuses. Phil's was a little more eccentric, and despite a large and valuable forest, his final score was less impressive. Jon's small collection of stone buildings turned out to be the crucial factor, scoring 18 points for 3 tiles and winning the game by a comfortable margin. There's a lot worse ways to spend 20 minutes - as some of us at IBG have had the misfortune to experience from time to time...

.....
To start the evening Phil and I managed to get a round of Lost Cities
in before TomToo turned up. I played, as I always do, incredibly
conservatively in the hope that my opponent takes risks which then don't
pay off. This was the case again as Phil took a few of these risks by
starting expeditions with handshakes only for the higher numbers to turn
up in my hand. The round ended with myself on 18 and Phil on 0. When more people turned up we played a five player game of Fabled Fruit which Jon has covered above. Although I blame the monkey rather than myself for stopping Jon tying with TomToo

After that TomToo, myself and Phil then split off to play Black Orchestra.
A co-op game where players are part of the assassination plot to kill
Hitler. Each player chooses a character from history with different
special abilities and then work their way around Germany planning
numerous different plots in an effort to kill Hitler. At the end of each
round an event is drawn that swings the game either in your favour or
Hitlers. These events are also tied to historical events such as
Stalingrad, the fall of Norway and Hess fleeing to Scotland. We started
by carrying out a Coup d'état in Berlin, this was an Abwehr (German
military intelligence organisation) plot so it was down to my character
to carry it out. We had planned this meticulously, Hitler wasn't too
powerful and we had the odds in our favour. I only needed to roll three
successes on six dice....I rolled two. Of course after this failed
attempt on Hitler's life I was arrested and the plot unravelled. It took us a while longer to reach the point where we were ready to strike again, this time the plan was poison gas. Hitler had moved into his fortified bunker but I wasn't to be deterred as it fell to me again to carry out the deed. This time I needed four successes in six dice....I rolled one. Again the clamp down came, we were all arrested after a Gestapo raid (or three) and it took us too long to escape from prison. By the time we had formulated the last plot we had run out of time. Hitler had us all arrested and executed. We came close, especially at the beginning but then we were hit by a series of set backs that cost us too much time.
It's a great game with a compelling theme, the game seems to know when you're about to strike and throw things at you to stop you. I really liked the way the real historical events worked as well, Hitler moving around the country to attend meetings and rallies as well as his power rating increasing and decreasing based on history. Would happily play again.
.....
Wednesday 14th December
Contributor: Daniel

Twas the last IBG night of 2016 :sniff: but we made the most of it with two tables on the go and a variety of games in play.
Gareth, John (no the other one), Alex and Phil were caught up in a longer than expected game of Artificium, one of those where there is forever always "just five more minutes!" to go. In the meantime Tomtoo, David, and James II joined me for an obscure and little known cycling game that hit the table through unanimous assent.
We used the
Milano track which has three long straights interspersed with two steep
hills that both have a very short downhill slope - so positioning and
timing were absolutely crucial. James tried to make an early break for
it, shooting ahead with his Sprinteur while the rest of us trailed in a
tight pack that kept blocking some of the back riders from fully using
all their movement. The first hill hit hard as the Peloton stretched out
thin and quickly caught up to James trailblazer but, unfortunately for
his tiring legs, remained in his slipstream.In the second straight both David and Tom tried to break away. Although I decided to be more restrained with my Sprinteur I eventually caved in to peer pressure and also pedalled hard to catch up - this would ultimately be a big error as the pack once again juddered to a halt at the next hill and my Sprinteur was knackered with exhaustion cards from being a loose link in the approach. As a result I slowly merged back into the pack and was one sprint card short to boot. After struggling over the crest of the hill I was on a losing streak with only one decent card buried amongst fistfulls of angry red ones. Fortunately my Rouleur was faring a little better and powered over the hill and into the midst of the leaders as if it were a mere bump in the road.
Coming into the home straight saw my Rouleur tussling for the lead with David and Tom’s Sprinteurs. I knew that they both still had a big nine card somewhere in their decks and when my trusty course-man came within biting distance of the line with a guaranteed draw of a six card in the following round the only thing that could stop him sailing into victory would be if Tom managed to draw his nine. He shuffled and drew and then attempted to pull his poker face, at which point the rub was in. Cards were revealed and his Sprinteur elegantly swerved around the waiting line and slid just past the post to claim the win.
We then busied ourselves with a few rounds of Rhino Hero to the exhortations of “just five more minutes!” from the Artificium table, and after about twenty minutes of this gave up and opened up the next game. The choice this time was 51st State Master Set, Ignacy Trzewiczeks third attempt at getting his card-comboing empire-building resource-swapping opus just right (or fourth if you count the expansion to the original game).
Out of the two
expansion decks in the box I had already mixed in the Winter one which
is geared to a more friendly game of building and sharing resources. As a
result there was no aggression between us, not even a single raised
building, with the only competition being who would first send their
workers into the most favourable open production zones. Both David and
James broke away early in the scoring with nice setups that were
regularly churning a couple of VPs per round, however a turning point
came in the third round where I managed to chain a load of cards
together that saw my score rapidly creep up from single digits up to
just a single point shy of hitting the game-ending target of twenty
five. We went in to the fourth round knowing that it would be the last,
however with no cards left in hand and having gained most of my points
through upgrading buildings rather than spreading further out, it was by
no means a done deal.James continued to grow his sprawling empire through a huge production of settlement tokens and I believe that he gained the most points from tableau size at the end. Tom also started to expand at a rapid rate, having found a good mix of card draws and tokens, whereas I continued to focus on banging out VP scoring actions then upgrading the now useless building. David found himself caught out in a dwindling spiral as he had neglected to secure enough bricks to begin upgrading and so kept running out of things to do and dropped out for an early bath. At the final counting Tom managed to get within touching distance and there were only three or four points in it at the end, a close and tense race to the finish. I definitely think that this is a marked improvement on previous versions (including IS) as it is much better balanced. I’m looking forward to trying the more aggressive expansion deck next time, which should ramp up the interaction and add a whole new dimension with much more incentive for tableau razing.
As the other table were still playing at this point - I think they may have changed game by then, but given that we were still hearing the cry of “just five more minutes!” I have no real idea what was going on – Tom suggested we try Champions of Midgard, a game that I’ve heard a lot of positive things about and which sits in a very similar vein to Lords of Waterdeep but with more interesting and challenging decisions to be made.
In our particular saga on
Wednesday night Tom set himself up as merchant king, although it was
more like a thieving bastard as his setup allowed him to constantly
swipe all the goodies that were arriving at the harbour without having
to pay for them. James, meanwhile, painted a huge target on his back by
going monster slaying which put him into the lead, and also by creating
early game enmities that would later come back to haunt him. I was
having difficulty figuring out just what the heck I should be doing and
so harvesting resources in preparation for the hope that things would
somehow click for me sooner or later. I also felt the impact of the
random element with a totally fruitless hunting expedition, i.e. a
wasted action in a game with predictably limited opportunities. Tom then
moved onto Troll-slaying, piling shame upon James for abandoning his
people to go swanning off to fancy forrin’ places. I put my horde of
resources to good use by buying my own private boat and used it to cut
down not only a couple of the smaller foe (I was aiming for low hanging
fruit in order to get some bonus scores) but also a deadly Kraken along
the way – all in a days work for your friendly neighbourhood Viking
berserker.As our halls filled up with bold warriors and our store rooms bulged with produce the game turned heavily toward questing. Leaving Tom and James to squabble over who would get to take a shot at the most glorious expeditions, I instead turned my attention to homeland security and cut a few trolls and beasties down to size. James had a bit of a disaster in the final round by botching every single one of his dice rolls – as he had an ability to add extra hits to successful rolls he had stretched himself a bit thin and paid the price when his fighters fell in quick succession. My late start and slow pace paid dividends in the end, with Tom not too far behind yet still welcome to a seat at our dining table in Valhalla. James, meanwhile, would likely end up in the kitchen on the back of this performance

If this had turned up a few weeks earlier and I had another handful of games then it might just have snuck on to the back end of my best of list for this year. Play it again please Tommy!
.....

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