Contributors: Daniel, David
The night was warm and sultry
The evening was humid and dark
The twilight was met with the heat of the day
The night was damp and not very light
Ahh,
whatever, opening lines are always a bitch. It was bloody hot in the
Riverview Room last night but ten of us struggled through all the same.
We
welcomed two new members last night, Steve and Clive, who joined myself
and Andy for Castles of Ludwig followed by Plus and Minus, then Andy
and I finished off the evening with a combination of The Networks and
some text message finger wagging as we went a bit over time.
Both
Steve and Clive are adamant that they've never seen Castles before but
managed to do the rest of us up like a bunch of smoky Herring breakfast
treats. Clive seeminly took an unusual strategy of buying whatever the
cheapest room was each round, but it turned out that he was just the
Alan Titchmarsh of renaissance Germany and was going after all the cheap
gardens for an endgame bonus score. We gave Steve a little reminder
here and there about placing in order to score room connections
effectively and he stormed into a strong early lead after completing
some purple rooms that were returning double digits.
Andy got in
first on the downstairs rooms and the swine manipulated the market to
capitalise on my low cash flow to ensure I couldn't quite grab the tiles
we were competing on. In return I swiped a couple of bedrooms that I
knew he was after as well as pinching a paticular yellow food room that
would have fitted pefectly into a gap in his layout providing two extra
actions while also completing a blue room - no way I was going to let
that one stay in the market for him! He had a very neat and attractive
looking castle by the end but the good looks were marred by an ugly
score. Having to go one better as always, I made sure my score was even
more of a bete than a belle, struggling with a castle full of dead ends
and a handful of bonus cards that were scoring me nothing as those
annoying buggers I was playing with kept taking the tiles I needed - one
in particular would have scored me twenty-odd points in various bonuses
but Andy put it into the cheapest slot and so, of course, Clive bloody
well bought it instead.
So a somewhat lacklustre showing for the
old hands with me on eighty-something and Andy about ten points ahead
of me, Steve was well up over a hundred points but Clive streaked ahead
in the endgame scoring to a convincing win.
Plus and Minus
delighted again, a reversal in fortunes from Castles mainly due to the
small but significant learning curve that you bump into regarding
managing the number range that you aim to keep your pawns in.
Two
player Networks, light and fun and still not showing any wear. Having
played this quite a bit now the score ended up pretty lop-sided, however
Andy got into the rhythm pretty quickly with some big scores in the
later rounds and a good finish.
.....
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James B, myself and Sarah settled down for a couple of games whilst Raj hosted an all night game of Scythe for Gareth and Philip. On our table we started with Stockpile,
James and I played this last week and we were keen to have another go.
It's great fun. just the right amount of hidden information, push your
luck and screwing people over. A couple of turns in James made a great
move of selling six American Automotive shares at 9k each. This was
pretty much the winning move with Sarah and I then playing catch up. I
tried my best to screw James over and we both ended up screwing each
other on one round with 6k trading fees in two of the three stockpiles.
My laughing was short lived when I realised he had screwed me in exactly
the same way. When it came to final scoring I did well on the end game
bonuses which pushed me close but not close enough. James won with 124k,
myself on 114k and Sarah on 70K, Sarah missing out on the bonuses and
some bad luck with share prices rising after selling. The market can be a
cruel mistress.
After that we played Kingsburg,
both James and Sarah had played before but it was my first game. A dice
allocation game where players influence members of the King's Council
who provided you with resources you can use to build buildings. It was a
surprisingly simple game, roll your dice, place them in the most
optimal position (usually the one with the most resources) and make sure
you have the least/most buildings when the bonuses seasons come.
There's a small element of whoever rolls highest has better rewards
which allow them to build more buildings. There are thankfully though a
few mechanisms to help those who are lagging behind a little, such as an
extra die for having the least buildings at the start of the year. I
went for building up two rows of high scoring religious buildings which
were great for victory points and defensive structures that allowed me
to combat the invading armies at the end of this year. This constant
scoring of victory points allowed me to build up a small but important
lead. James pushed me close whilst Sarah was scoring well on the small
victory point bonuses. The game ended with myself winning on 34 points,
James one point behind and Sarah on 28 points. Sarah needed a few more
turns for the bonuses to pay out more. I rather enjoyed this one and
would play again with the expansions which I gather improve the base
game a lot.
At the start of the evening there was also a round of Mamma Mia! and then a game of Good Cop Bad Cop with the Good Cop Bad Cop: Undercover
expansion. The first time I played the expansion the cover mechanism
didn't really make sense, it protects an identity card and in my first
game of it a few weeks ago it didn't move. It turns out that the cover
card moves to a new card every time you are investigated which then
opens the game up a lot more. The expansion played a lot better this
time because of it. I started as the Kingpin but Gareth swapped my
Kingpin for Raj's Honest cop turning me into an Honest Cop. That just
left Gareth, an exposed Philip and myself as honest cops in a sea of
corruption. It wasn't long before Phil and I shot dead and all guns were
turned on Gareth.
Contributor: David
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Myself, Tom, James B, Raj (new one), Philippe and someone else started the evening with Good Cop Bad Cop and its expansion Good Cop Bad Cop: Undercover.
We worked out fairly quickly that Philippe was the Kingpin. I had to
convince Tom that I was an honest cop before as he had turned a gun on
me and thankfully he believed me as we then set about turning our
weapons on Philippe. There wasn't much Philippe could do as it was four
against two.
The expansion added a cover that allows to protect one of
your identity cards, this didn't seem to add much other than to slow
down the investigation and force players to turn guns on each other just
to find out who was who.
Magnus, Karolina, myself, James B and Raj (new one) made three valiant attempts at surviving The Grizzled.
The last time I played with Magnus and Karolina we came within one
mission of surviving the horrors of the First World War. This time
however we didn't stand a chance, we failed almost every mission and
watched as our morale dropped. It didn't help that our leaders were
selfish, bloodthirsty and at one point mute! It's a lovely game, a very
tight co-op with almost no room for mistakes, one trauma too many and it
can signal the end of the game. I'm not often a fan of co-ops but this
is probably my favourite one I've played, just hard enough and doesn't
take too long.
In between games we played a few games of Pinguin-Party.
There's not much to say about this other than someone always turns into
an arsehole and plays a card that breaks the pyramid for everyone else.
I was that arsehole at least once!
There was also a game of Dice Town
with myself, Tom, James B, Raj (new one), Magnus and Karolina. I spent
most of the game rolling nines that activated the gold mine. I deviated
from this strategy a little by rolling Tens and gaining money from the
bank.
The other players meanwhile were being a bit more adventurous by
fighting over the Sheriff, gaining items from the general store and
winning the favour of the girls. Magnus made the winning move by
stealing from Tom on the last turn and stealing his highest victory
point card which helped propel me to victory. My slow and steady
collection of gold and money was enough to see off the other players. A
fun little dice game.
To end the evening was a game of Pi mal Pflaumen,
or the Plum game. A trick taking game where you build sets of fruit.
The theme is a bit pasted on but it has beautiful artwork. I can't
remember much of what happened only that Karolina stole from me a couple
of times as I was working my slowly to last place. I believe Karolina
then won by a single point over Magnus with Tom and James some way
behind them.
Contributor: David
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Paul kindly offered to host a game of El Grande
as I had shown an interest in playing and hadn't played before. Philip
was also keen to jump in and just as we were setting up both James B and
Alex jumped in to make it five.
An area control game set in medieval
Spain with plenty of decision making. My starting position was right in
the centre of the map in 'New Castile' which proved to be the breaking
and then making of my game. By the first scoring round I had suffered
quite badly from the action cards that the other players were all
scoring nicely from, such as 'The Four/Five regions all score'. I was
already about 30 points behind and it looked like I would struggle not
to come last let alone win. However that proved to be a bit of a turning
point for me and I managed to turn it around by controlling only one
territory of 'New Castile'.
The King was resident as well as my Grande
and I utilised some of the action cards such as 'score any region' to
start the long catch up. Alex meanwhile sped into an early lead but had
used most of his high and low power cards whilst Paul wasn't far behind
and managed to get a couple of his power cards back. By the 2nd scoring
round I was back in the pack. Everyone else was spreading their
caballeros across multiple regions whilst I decided to continue to just
control 'New Castile'. That one region along with the bonuses from the
King and my Grande as well as the occasional tower scoring was enough to
propel me back into contention.
By the time it came to the final
scoring round I had pushed into and taken control of Philip's Grande
region as well as push Paul close in one of his regions. It wasn't to be
though as I just fell short on the last round. The game ended with Paul
on 110, Alex on 99, myself on 97, James B on 95 and Philip on 93. Paul
scored consistently well on every round as well as scoring well with the
tower and action cards. I was quite pleased I managed to close the gap
after a terrible first three turns. It's a truly great game and it's
nice to see there are still classics I haven't played yet so thanks to
Paul for hosting a game.
After that Philip, Paul, TomToo and I moved onto Greed.
I didn't like this the first time I played but really enjoyed it this
time around probably because I figured out how to play it and how to
rack up the combos and bonuses. This time I went for a strategy of
playing all thugs knowing I had a card I was saving for the last turn
that made all other players discard 10k per thug I had. So whilst
everyone else was working on building up holdings and money I went for
playing as many thugs as possible as well as score from any combos.
I
had also played a few action cards that gave me a big money boost before
I hit the others with the minus 60k for my six thugs. This was just
enough to hand me the win with Paul second, TomToo third and Philip just
behind. Now I 'get it' this would be something I would happily play
more of.