Wombling Free with Mr. John B
Contributor: Daniel
A bijou nonet last night with some Essen stragglers and kickstarter fare making an appearance alongside some golden oldies.
Codenames,
in which increasingly bizarre logic was applied to the cluemaster's
inane ramblings, resulting in the usual catastrophes all round.
Forge
Wars (?) or something or other. Busy KS business, Sarah looked like she
wanted to be anywhere else but sat at that table, but James by all
accounts managed to catch up on some shut eye, so there's a silver
lining.
El Cabellero, which is basically Carcassonne with a
points cost and a delayed scoring mechanism. Phillipe put all his effort
into protecting one massive tract of land which gave me the freedom to
extend my line of conquistador bastards into multiple scoring
opportunities, a tactic which worked massively in my favour. Poor David
was boxed into a corner as a result of us flanking him on both sides and
struggled to break out.
Robinson Crusoe, new to both David and
Phillipe, great to get this corker out again. We were repeatedly kicked
in the balls for much of the game with snake bites, broken arms, and
vicious attacks from dive-bombing Finches. In fairness, we did eat all
their baby-eggs.
Exploration and scavenging were a real struggle,
particularly as we kept drawing events that exhausted our supply of
driftwood and food, but the upside was building up a nice fat stack of
wild animal cards along the way. We kept morale up as high as possible
so that, as the Soldier, I could afford to go hunting as soon as
possible, and Chef David could keep us from starving. Philpetto the
carpenter (yes, he's a real boy) was able to get our shelter up with roof and all just in time for
the bad weather, which led to only minor starvation and hypothermia. Despite
going right to the wire (and when does this game ever finish easily?)
we managed to complete the scenario with a victory - hurrah for us!
Underground,
Overground, some sort of Womble game anyway, where John B, Tom Lee
Travis, and Raj built happy little villages only to subsequently send
all the cheery inhabitants to meet their terrible fate in a dungeon of
doom. Seems to be one of those games that is on the zeitgeist of putting paragraphs of flavour text into Eurogames, leaping forward into game design circa 1987. What will those crazy guys get up to next, day-glo nylon socks and hugging strangers in a remote Hampshire field?
Plus there was also Automatica (or something), wherein the Wombles switched
to car production in what appeared to be an insanely busy yet seemingly
intuitive game about production chains and making vroom-vroom noises.
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