Contributors: Tom One, Dan, David
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After the planned game of Viceroy was aborted as it would have left Dan and Andy out to dry, Fauna was chosen as it would accommodate five. The large game of Codenames finished up soon after however and Gareth abandoned ship to play Shadowrift, "a co-operative Dominion". **shudder** This left me, Dan, Andy and John to restart Fauna as a foursome with the decision made that finding out the weights of chimpanzees was no fun - we wanted the harder stuff. Bring on the Pumpkin Toadlet and the Aardwolf! This game was a total blast. Lots of jokes about measuring with hands, aardwolfs camouflaging themselves as zebras, gigantic hog-nosed bats, Liam Neeson and the prevalence of all species in Indochina. I won in the end thanks to a mega round based on my knowledge of the Mountain Tapir's residency in the Andes with Dan (a far more worthy winner) behind me by one point.
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Nefarious was next with Andy departing to be replaced by Sarah and Raj. Sorry, John, but this was just shit. The key part of the game is the twists which changes how the game will work out from play to play. However, the first play was so tortuous that I just couldn't stomach another go at it. Maybe we were just unlucky with the twist cards causing too much accounting but I doubt it.
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To finish up, Codenames as four player with Raj and me on one team and John B and Dan on the other. Team Awesome won both rounds due to Raj being on he same wavelength as me. Raj seems like such a nice normal bloke doesn't he? How on earth could he hide his true nature so well?
Despite playing a couple of stinkers (sorry John), and Dan being a grumpy pants (which he admitted!), it was a fun evening all told. Looking forward to my next pub quiz - have that question about the tail length of a Taking in the bag.
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Your comments on multiplayer solitaire are spot on I think, as that's pretty much how I played - just focussing on which of the cards I liked the most (firstly by the corner colours then on what kind of bonus I would get from sticking it in the matching place on the pyramid). It seemed to work alright with some crazy ass score at the end, there wasn't really any coherent strategy beyond trying to get tokens on the cards as that seemed like a good idea. Case in point, if I had paid closer attention to what I was doing I would have placed that 'law' card that doubled card tokens later in the game in a place that would have then added an extra thirty odd points to the score I got for my scrolls. Blimey.
I'm not saying that this is the one clear viable strategy or anything, but I really didn't give a fig about what anyone else was doing and I think my score would have suffered quite a bit if I had.
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Nefarious was just terrible, sorry. Collect money tokens to convert into VPs, rinse and repeat. Can't afford the VP cards you drew? Tough, it's just going to take you an additional couple of rounds to be the winner and someone else might now get there before you. That was it really. I think there was a touch of hyperbole in describing it as fast and fun as it wasn't really either. Another Kickstarter game too I note.
Thank god I brought No Thanks along so we could play a properly finished and fully working game
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After that was my first game of Lifeboats, I decided to pick on Raj just because it was easy, unfortunately after all his men drowned he wanted revenge from beyond the grave which made getting any of my men ashore that much harder. It ended with Sarah winning, Mike second and then James and I tied for 3rd. I've now learnt that if you shaft someone it's best to do it towards the end so they don't have time to react.
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