Strangely, not a
player elimination game...
Arkadia (thanks Jon)
The copy of this game
is Jon’s slightly dubious claim-to-fame – namely because he picked it up brand
new for £1, and also that it turns out to be a complementary copy sent to none
other than Reina Knizia himself. Jon did moan that Dr K could have bothered to
stick the tiles to the top of the castle pieces – there’s no pleasing some
people….
Paul and Tom joined
Jon, and everyone needed a rules explanation (as Paul & Jon’s only other
experiences of the game had been in the dim and distant past…). It’s remarkably
simple – either place a building tile, or place workers. If a building is
surrounded, the castle can be built, and 4 times during the game, each player
can trigger a scoring for themselves, which also provides them with 2 new
workers for their supply.
The game trots along
at a nice pace, and it was Tom who was first to achieve a nice juicy score,
trading in a number of red seals at a high value. He then proceeded to cover
the silver castle tiles, to limit Jon’s scoring opportunities. Paul also traded
in a couple of nice sets of seals, which made it difficult to tell who was
winning.
Paul made a very nice
move late on, placing a building which completed 3 separate buildings, allowing
him to manipulate the seals’ values to his own advantage, whereas a second move
landed him a hatful of seals. Jon was the only player to have used his 4
scoring tokens before the last round, which meant that he had 2 more workers to
play with. This enabled him to liberate some late seals, but it was a question
of how valuable they would be.
The end of the game
came suddenly, with Jon triggering the final round. Paul and Tom both had 1
scoring token left, and therefore lost the use of the 2 extra workers. Jon was
last to play and increased the value of the red seals by 1. In the final
scoring Paul gleefully revealed a single red seal, and even more gleefully
revealed that he had beaten Jon by a single point. (Actually, Jon had 2 red
seals himself, so the move was still worth doing, but it was a nice end to the
game!)
There was genuine
surprise that Tom was 25 points behind, as he had been trading in some high
value seals during the game. Whatever the reason, this game was met with
positive approval, being sub 60-mins in length, with some nice mechanisms,
plenty of choices and a fair bit of interaction. RK’s loss is our gain….
Paul 101; Jon 100; Tom 76
Less of the aquatic
wildlife and more of the undestimated playing time...
Eight-Minute Empire
(Jon)
Carolina brought out
this new game, which promises an area control game in 8 minutes flat. With a
few minutes to kill whilst the Kingsburg boys finished, it seemed the perfect
choice. She was joined by Jon, Tom, Paul and Magnus (who we thought came from
Swindon, but it turned out to be Sweden….)
The game has a small
board, made up of several continents, divided into regions and separated by
water. Players purchase cards that have a set-collection element, as well as a
one-off special ability (place cubes / move cubes / move across water / build
cities). Control of regions / continents and sets of cards are scored at the
end of the game. That’s it. Players have a very limited amount of money, so
purchasing cards provides some interesting decisions. Do you try to collect all
of one type of commodity (Paul & Jon), or do you focus more on the special
abilities, moving your cubes around the map?
Whatever happened, the
scores were incredibly close, with only 2 points separating all the players.
Paul came out on top, but a stewards enquiry revealed that he couldn’t score 2
sets of the same commodity, so he shared the victory with Tom & Magnus.
Opinion? Well, 8
minutes it certainly isn’t (more like 20), but it’s still a very enjoyable
little ‘super-filler’. It’s one of those rare beasts that leaves you feeling
that you’ve played a ‘proper’ game in a short time frame – which are a winner
in my book. It has echoes of Rattus about it (move cubes around a small board
using special abilities), but is actually quite different. Definitely worth
another outing…
Paul 11 (or 10!); Magnus 10; Tom 10; Carolina 9; Jon 9
If you’re looking for
brevity, Woody is on hand with these two “eight-minute session reports”
Kingsburg (thanks
Woody)
Played over five
years [game time not real time!-Ed], each made up of resource acquisition, building, rewards for the leading
player, assistance for the weakest player and a battle against the common
enemy.
Roll dice .. get a low
score = get first pick, roll a high score = wait your turn but potentially get
better stuff ! Use the stuff to build buildings or expand your army for the
impending fights.
A nice mechanism to
balance out the luck of the dice, not too heavy .. worth another game !
Woody 43 Gareth II 42 Phil 41 Andy 37
Kingdom Builder
(thanks Woody)
A nice light finish
... Jon showed us all how it was done and that understanding all the tiles will
help formulate a plan .. something the rest of us clearly didn't have ! Nice
work Jon ....
Jon 80 Woody 58 Magnus 57 Gareth 24
When in Rome...
Trajan – ‘If not first
to the forum…’ (thanks Neill)
It was off to Rome for
Barry, Dan II, Amanda and me under the expert tutelage of Emperor Barry
himself. He’d discovered the delights of this game through our sister club in
Richmond and it was yet another Feld I own and had yet to experience. Dan’s
final quote on the game, above, rang true, but we didn’t know that at the
start!
So, what did we get up
to? Well the set up was pretty long, the rules explanation also had to be,
there is much on offer here; an interesting action selection mechanism based
around a rondel; the opportunity to maximise each turn with many add-ons
available; and an excellent time track that can throw the best laid plans out
of kilter.
Once you’ve gotten
your head around all these different bits and bobs it’s then trying to create
some sort of strategy; to concentrate on one or two of the six different action
areas, or to try and cover each in at least a little way? Barry clearly had
favoured routes for the journey and he showed us how to pick up on the better
options as they revealed themselves. This is certainly a Dan-type game – as if
there isn’t one! – and he also frequently doubled up his actions racing off
into a significant lead about a third of the way through.
Meanwhile, on the
other side of the table, Amanda and I took a little longer to get to grips with
all the options, concentrating a bit in specific areas but not really making
inroads into them! As with all Feld’s I have played so far, once you have a
couple of rounds played through you know what you’re doing. Yes, there’s plenty
to consider but it is pretty straight-forward to learn and play. You realise
soon enough where you’ve gone wrong!
Endgame scoring was
interesting too. Dan’s lead was already large but he picked up another good
Senate bonus tile that pushed him out of sight. Barry’s forum tiles provided
him with a nifty lift to take second place despite my card collection through
shipping – something I always avoid in Castles of Burgundy funnily enough –
getting me close to him. Overall, another very impressive game, I love the
number of options open and the battle to try and meld them into the highest
possible score it one I’m very keen to try again… if only there weren’t so many
good games around at the moment!
Dan II – 166, Barry – 138, Neil – 129, Amanda – 117.
And now for the famous
Roman general...
Agricola – All
Creatures Big & Small (thanks Neil)
With Amanda and Barry
riding off into the sun set I spotted Jon’s copy of this, perfect to teach to
Dan in the half hour we had remaining. We opted for some special building and
were blessed with the Fence Manufacturer that went unused. The others were much
more interesting with me picking up the Boar Pen, and Dan going for the Pig Pen
and something to do with using his land.
I went for expanding
the farm bit time, picking up three expansions and filling each comfortably.
Dan went for a compact farm but filled it to the brim and picked up the
half-timbered house in the last round.
We were pretty close
on animals with me having just one more. Dan scored well through sheeps and
pigs but losing out on horses, mainly because I maxed out on there gaining
another three points on Dan in the animal bonuses. We had the same points on
the bonuses and thus I sneaked a win, quite a rarity with Dan II as the
opposition. Okay, so he’d never played it before and it must have been my
twelfth game I guess…
Neil – 48, Dan II – 44.
More Latin for our
final report.
Rattus Cartus (thanks
Paul)
After the 20 minute
game of Eight Minute Empire, Tom and Paul eyed up another version of a
favourite of theirs, Rattus Cartus, to take them through until the end of the
evening. Philip and Karolina were the other two medieval plague battlers.
The game is
essentially a card game with a scoring track, rat tokens and victory point
chips. The theme and flavour is the same as vanilla Rattus, but the game play
very different. The plague is still spreading, and the cast of characters to
defend their populations are exactly the same - the merchant, the knight, the
king, the peasant, the witch and the priest. The pictures and iconography are
identical. But there is no map, each person is assigned a set number of rats,
and to avoid instant loss of the game, each player must ensure that they keep
the number of rats to less that the total of points on a blind selection of
cards. The witch, proving more popular in this game than the board game, allows
sneak peeks at the blind cards, although Philip was the only one to use this
extensively.
In addition to class
cards, there are jokers (yes, they are wild) and swords (don't ask Tom about
these, as they involve cards being given from the player at the point of the
blade to the sword wielder - it happened several times to him).
Points are largely
awarded for placing sets of characters cards that match a nominated class, but
this is balanced by having to take rats for trying to go too quickly.
Paul was lagging
behind for much of the game, having fun with the cutlass. Philip was indulging
in some witchery, calculating at the number of rat tokens we'd all need to
surpass. Karolina seemed to be pushing her scoring markers out in front. Tom
was bravely liking his wounds while forging up the board.
Towards the end Philip
(the only person that knew) told us that we need not bother about the rats as
they wouldn't be a bother, so we all promptly guarded for an endgame vermin
onslaught. He was telling the truth though and we were all a very long way from
harm's door, so Tom, Karolina and Paul wasted some of their last turn.
Paul managed to pip
Karolina by one point at the end, which he'd done in each of the games he'd
played during the evening - no point in wasting any effort in a whitewash is
there?
Paul 33, Karolina 32, Philip 29, Tom 19
P.S “Et in Arcadia Ego”
is a Latin proverb meaning roughly “There is also Death in Paradise.”
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