We’ll start with the
all-nighter.
Through the Ages
(thanks Scott)
The fourth week now
for Through the Ages, with the previous week seeing Andy and Gareth hone their
skills, trying to take down Scott. Despite their effort without Scott around to
keep the rules in check they didn’t quite make it out of the Middle Ages.
This week Gareth tried
to perfect a military strategy although struggled to get any early technologies
and tactics that would work well together. By the mid-game though it was
gaining traction and with Scott just about keeping pace, Andy bore the brunt of
the aggression that curtailed his civilization and kept him the whipping boy.
Towards the end Gareth had done enough damage to Andy and needed to close the
gap with Scott who was focussing more on Culture than Strength and even had
Andy stealing some of his science; but the defence against Gareth was high, and
with a quick Age 3 Gareth failed to get his war started once he had boosted his
strength further.
Scott started modestly
with a library for some science and culture but all of the early upgrades for
mines, farms, anything really were snapped up by Andy first of all and Gareth
if not so it would be Age 2 before Scott could upgrade his mines, farms or science
significantly. Moses early on had gotten all of his population cheaply and
helped avoid a need for much upgrading in Age 1. Luckily Andy was the target
for Gareth in the mid-game, giving Scott a chance to upgrade and having dodged
some attacks towards the end of Age 2 he took off in the last age, leading in
science and culture, rebuilding strength and keeping Gareth at bay.
Andy made a strong
start with some Pyramids to get extra actions to steal the best technologies
before Gareth could get his hands on them. An early Iron upgrade and things
looking good, except there was a bit of a shortage of food and some events to
kill population hit hard, followed by Gareth’s attacks keeping Andy in a bit of
a rut, using any available food and rocks to rebuild military and having to
conscript people out of mining that never really recovered all game, culture
points barely got a look in.
The events at the end
favoured a lot of infrastructure which helped Scott the most, then Gareth and
Andy, keeping our positions fairly stable as they were quite divided by then
anyway. The importance of a military presence was highlighted by Gareth
who will seemingly keep trying to attack his way to a victory.
Scott – 180 Gareth – 125 Andy – 63
And now for something
completely different...
Skull and Roses
(thanks Jon)
Looking for a ‘quick’
game that would handle a large number of people at the beginning of the
evening, Woody brought out 2 copies of Skull & Roses for a mammoth 8-player
game. Notable events were:
Dan was the first to
be eliminated, after playing do-or-die.
Surprisingly, Woody
“the skullmaster” soon followed.
The game lasted for a
whopping 45 mins (thanks to the judicious use of skulls by Tom and Rob).
Philip played a
masterful game, keeping all of his mats and never finishing a bid until the
very end, when he suddenly scored 2 points in 2 rounds and swept to victory.
Well played sir!
I’d forgotten how much
I enjoy this one (although maybe with slightly fewer players…) – bring it again
Woody!
Philip - won; Dan, Woody, Tom, Paul, James, Jon, Rob – lost
Dan, Woody and our
American guest, Alan sat down for a quick filler while the elongated Skull
& Roses was concluded.
High Society (thanks
Woody)
In Reiner Knizia's
High Society, players bid against each other to acquire the various trappings
of wealth (positive-number and multiplier cards) while avoiding its pitfalls
(negative number and divisor cards). While bidding, though, keep an eye on your
remaining cash - at the end of the game, even though all those positive-number
cards might add up to a win, the player with the least money isn't even
considered for victory.
Dan set off
aggressively and seems destined to wipe the floor with Woody & Alan.
Woody's caution meant that he collected very few cards when he was lumbered
with the theif that stole his highest card. However, the tide turned when Dan's
wealth of cards became void at the end as he had the smallest amount of money.
That left Woody with 1 pt x 2 and Alan with 23 pts / 2 .. so Alan was the
winner.
Alan 11.5, Woody 2, Dan lost.
Back to Jon, in
plague-ridded Medieval Europe...
Rattus (thanks Jon)
New to Philip and
Amanda, Jon tried a rules explanation based on his play last week, and
hopefully didn’t make it sound too complicated…
Amanda made good use
of the King throughout the game, and ended up as the only player with cubes in
the castle, squirreling 5 away for the final scoring. She also dumped myriad
cubes onto the board, which Philip and Jon then helped return to her supply.
Philip only took one
character card all game (the Knight), and used it to good effect when ravaging
(mostly Amanda’s) regions.
Jon used the Monk and
Merchant to manipulate his cubes and rat tokens around the board, and as he had
co-located with Philip in several regions, he did not fall prey to the Knight’s
power too much.
Again, the Witch was
not chosen all game (actually, Jon had left it in the box for the first 2
turns, which didn’t help…)
In the final scoring,
Amanda failed to add to her castled cubes, whilst Jon had spread out enough to
retain the most cubes on the board.
Jon 10; Philip 6; Amanda 5
Another filler...
6Nimmt (thanks Jon)
After much humming and
hawing about how to accommodate 7 players at the end of the evening (with no
Saboteur, Nanuk or Diamant available), Dan decided to leave (or did James push
him…), so the remaining 6 played this 100% skill-based game.
The first round saw
Rob lead with an impressive 2 points, whilst Amanda was hoovering up cards like
there was no tomorrow.
In the second round,
Jon hit the magic zero, and again, Amanda found the cards magnetically drawn to
her.
Always good fun, with
plenty of moans and groans thrown in for good measure!
Jon 4 (4+0); James 14 (12+2); Tom 16 (8+8); Rob 22 (2+20);
Philip 32 (11+21); Amanda 65 (36+29)
A nice gambling game
to round off the evening...
Lords of Vegas (thanks
Paul)
As Woody had spent
months in Vegas paying his way playing poker, and Alan had been to the gambling
capital of the world many times, it was a home from home for the two of them.
Paul is always more than happy to pretend he's there, so the three players were
transported back to the 1951 Nevada desert plots of a city yet to be built.
Woody sprinted into
the lead on the money stakes, gathering huge amounts of cash while Paul and
Alan were spending everything they got. Alan started to build large from the
start in the C block with a silver casino. Paul was spread out and had to
concentrate on a small number of gambling dens, ignoring several of his plots.
Woody decided to
invest his riches by sprawling, and as we saw, when Woody sprawls he really
sprawls. He turned a two lot purple casino into a six lot by paying double for
each of the additional four lots, which would surely pay him back handsomely
when a purple casino card came up. And the odds were with him as only a handful
of purple casinos had been turned thus far.
In the meantime,
Alan's silver casino spread to the strip and the strip was turned, so it was
his turn to rake in the winnings.
Paul build two medium
sized enterprises which he eventually also managed to spread to the strip.
Meanwhile, the clock
was ticking past eleven o'clock and it was looking unlikely for the game to be
finished, but strip cards came, gold casinos came, Alan's silver casino came a
few times, so surely the purple casinos would come soon for Woody so that he
could clean up? At least one? Maybe?
But the bar staff came
and called time on us at 11.30 with quite a few cards left to play, so the game
was brought to an early end, with Alan claiming the most victory points and
Woody curious to see just where those purple cards were.
So after we decided to
finish, Alan turned over the next few cards for curiosity's sake, which would
have all paid out to him, meaning that he'd have built on his lead and almost
definitely won by a margin. Woody's curiosity also got the better of him, so he
too then searched through the remaining cards and found that the bottom five or
six were all purple and would have not have been drawn! What are the odds on
that happening? And Woody had been responsible for shuffling the cards during
setup!
So with the game
unfinished, the probable scores would have seen Alan win, with Paul capitalising
on Woody's unbelievably harsh luck coming in second, with Woody still waiting
for the never-to-appear purple cards as the sun came up...
While we waited for
the casinos to close, the rest of us were feeling a little thirsty...
Lemonade Stand
Jon had been keen to
play this, and persuaded Tom to slip it in at the end of the evening. This is
quite a simple ‘predict supply and demand’ card game, although Jon seemed
incapable of understanding the straightforward ruleset until about halfway
through (thanks to Tom for his patience!) Basically, players decide each round
how much lemonade to produce, how much advertising to do, and what price they
will sell at. A ‘weather’ card is then turned over, which affects how much
demand there is for lemonade (no-one wants a refreshing cold drink if it’s
raining). Supply and demand is then resolved, and players take the profits into
their hands.
The end of the game
was a bit rushed, as the pub was closing, but a final round hoorah saw Jon
produce a vat of lemonade and sell it to the hordes of sun-drenched customers
for a massive profit.
A little bit
multi-player solitaire, but quite a lot of game in a small, quick package.
Worth another outing…
Jon $3.25; Tom $2.80; Rob $0.95; Philip $0.30???
P.S “He should all means essay to put the plague away” is a quotation from in Gilbert
and Sullivan’s The Yeomen of the Guard.
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