We start with a
commercial battle
Chinatown
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The first round saw
lots of things changing hands without much knowledge of what they were worth. I
sold a vacant lot to Paul for $10,000+a business component and bought a vacant
lot from James for $30,000 +a business component. Everyone was earning about $30,000-
3 lots with a single business $10,000 each. Tom only had 2 lots so was earning $20,000
and either Gareth or Paul had a set of 3 and was earning $40,000.
In the second turn I
was able, by dealing away everything else I owned, to complete two sets of
three- a Sea Food chain and a Dim Sung chain. Gareth had a Florist in the
making and Paul a Factory, in the same area of the board.
I started to lose
track around turn 3. I made what I thought was a cunning move by placing a
single Jewellery piece between two of James’ Jewellery pieces, hoping he would
offer me good money for it. However, James decided to complete his Jewellery
set in a different (slower but promising more tiles eventually) way.
Meanwhile
chains were appearing everywhere. Tom had a nice Dim Sung business which he
maxed out to five spaces (meaning it was impossible for me to extend my Dim
Sung chain, although that didn’t stop other players trying to sell me an
extension!) Paul completed his Factory and was raking in the money. Gareth had
a Florist, a Laundry and a Camera shop by the end of the game, and made a
valiant effort for Tropical Fish. James did eventually complete his Jewellery
set. Tom was able to complete an Antiques Chain by purchasing two antique
spaces from me at $140,000. Paul was throwing a lot of money around, helped by
other players intervening just to raise his prices. I didn’t complete any
chains after round 2. Everyone expected Paul to win comfortably but the result
in the end was very close.
Tom and Philip $920,000 (No tiebreaker apparently) Paul $910,000
Gareth $900,000 James $890,00
Now for a more private
battle...
Murder of Crows
(thanks Tom)
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The game as before was
relatively quick despite the fact that neither Scott or Gareth had played
before. This may have been assisted by the fact that Andy turned up soon
afterwards! In the end, Tom triumphed through the playing of a wild crow to
complete his Murder. Neil's unbeaten record (of 1) had been decimated.
Tom - Won; Gareth, Scott and Neil - Lost
A battle in a dungeon
next...
Dungeon Fighter
(Thanks Tom)
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On the subject of moos,
James quickly chose his character, the Paladin, Sir Moo, and promptly started
reminiscing about his special edition of Moo. I would not be surprised if it
made an appearance next week! Paul picked Goldfinga, the thief, and Tom chose
Lanky Lowshot, the elven archer due to his helpful re-roll ability. This was to
come in handy over the next hour! With the team assembled and the dungeon
created, it was simply now a case of escaping the dungeon.
Paul soon proved
himself very adept at hitting the board with his die and stealing equipment
from the various monsters as a result. However, despite some early successes,
the dreaded Warthog reared its ugly head leading to the dreaded far shot being
required (i.e. throwing the dice from at least two feet away from the table).
Soon enough, the heroes were rather badly beaten but triumphant.
At the first shop,
James acquired a weapon that required him to bounce his die over a card and on
to the board. Loud and continuous practice ensued which showed the dice to be
made of the most resilient substance known to man as the Apprentice's poor
table slowly splintered. This practice would soon pay off with perhaps the most
outrageous shot this reported has seen in his short DF career as James threw
his dice with his hand below the table (as required by the monster's ability),
it shot into the air, hit the table, bounced over a card, and landed in the
three ring of the board causing five damage. A brief round of applause ensued,
followed soon after by Paul knocking over the tower containing the gold coins,
leading to everyone searching on their knees for a few minutes to locate them.
This was of course all James's fault.
Everyone was rolling
rather well and, despite a particularly vicious battle with a self-healing
witch who was only defeated with some vigorous cheating (and excellent rolling
off his nose by Tom), the adventurers reached the final boss, the Final
Destination, staring out us with his health, 35 health and 8 attack. We were
doomed.
However, a healthy
number of white dice had been accumulated throughout the adventure, thanks in
large part to Goldfinga's stealing and Paul's excellent early die rolls. So it
was that it ended with Tom, the veteran, needing three damage or more with the
last die. He paused, he rolled, he screamed in anguish. It was an absolutely
terrible roll that hadn't even reached the board. We were defeated, despite our
almost having triumphed against all odds (cue Phil Collins). Heartbreak in the
end but satisfaction too with quite possibly the most fun dexterity game
around.
Death- Won; Paul, Tom & James - Lost
A battle for
jewels...ok its more a race really.
Diamant (Thanks Tom)
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The game didn't get
off to the most serious of starts when James referred to the deadly scorpions
as "cave lobsters". Much mocking came from Dan's side of the table.
Oh, bitter irony (as we would soon learn).
The game played out
with Tom "doing a Gareth" and leaving the mine whenever there was a
chance that he would pick up any leftover diamonds. Soon, he had accumulated a
small stockpile. Unfortunately, his choice of yellow for his meeple was
unfortunate and led to besmirchment of his manliness.
Whilst Tom was proving
himself a crafty coward, Dan and James began something of a standoff on the
fourth round, pushing further and further together into the mine despite
numerous dangers making themselves apparent. James was the first to blink
leaving Dan to continue into the dark on his own. As he waved his torch, it
alighted upon something glinting in the pitch black. Slowly, he ventured
forward hoping for more riches only to find that the light was reflecting off
the carapace of a deadly cave lobster! Daniel was savaged and all his goodies
lost.
After the remaining
adventurers (plus a somewhat shaken Dan) had enjoyed a tasty lobster thermidor,
they went back into the cave for one last time. Tom, to form, escaped after the
second area stealing the 9 diamonds that had been left (the 4 and 5 cards being
too low for the six players to collect anything). This proved to be the
decisive play with Tom triumphing by a good margin.
Tom - 24, Everyone else but Dan - 11 (or thereabouts), Dan – 0
Finally the battle for
France...with extra English euroness included.
Lancaster (Thanks
Neil)
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The worker placement
options are pretty varied although you can be deposed pretty easily, so you
have to keep plenty of alternatives in mind. There’s even an element of
co-operation when it comes to the battles you may choose to be part of. The
second phase is the voting in, or not, of new laws for parliament, and you need
some friendly folk to help pass through the one you need for extra VPs. Then
you can start picking up the rewards from your knights, and this is really well
done as the order means there are still opportunities to improve your rewards,
for the battle for instance.
Rufus and Gareth were
certainly looking to promote their knights as much as possible, they and Sophie
were also keen to upgrade their castles too. Phillip went for collecting gold,
and was even told that he was ‘hogging’ it at one point, apparently not a great
strategy… until one of the laws was passed enabling him to convert gold into
victory points, mm. I went for my usual ‘collect victory points’ plain and
simple routine I go for in most first plays. And round and round we went.
Plenty of player interaction, plenty of blocking and usurping, and plenty of
laughs too.
It was getting late…
everyone else left, the pub had closed, and we still had another round to go…
or did we? No, no more laws left, we’d slightly miscalculated. So we were left
to a frantic calculation of scores whilst Rufus packed everything away. I’d
enjoyed it a lot, certainly will play again, but was a bit unsure of how I’d
done as points were awarded for bits I’d completely forgotten about; the
largest upgraded castle, the most knights. And then I’d won… my strategy of
going to war and collecting noblemen had paid dividends, wow. It’s always nice
to win, just a shame I honestly didn’t really know what I was doing!!
Final Scores; Neil 68, Phillip 60, Gareth II 55, Rufus 48 and
Sophie 25.