A truncated blog this month as our venue is not available over the party season so only two official club nights to report. As a consolation we have our regular end of year list where we muse on the most and least enjoyable games that were new to us this past year. Feel free to add your own thoughts or simply shout abuse from the sidelines.
Roll on 2017!
Wednesday 7th December
Contributors: Jon, David


Flamme Rouge was next up, with John B and Tong joining Jon. In a shock IBG first, Jon had to correct a John rules misunderstanding (if you run out of cards, you re-shuffle your deck and start again). Apparently John and Tong had both experienced games where it was common for players to run out of cards. When James reads this he will be yelling at the screen - "You see - I told you so!!!" - in an excited, high-pitched voice. No James - this only proves that there are other players who are as bad as you at this game...


Still a brilliant game - all the PG tension without so much maths and in half the time. Nice.
Kingdomino was the final offering of the night for Jon, TomToo and Phil. This is a light family game, that plays quickly but still has some interesting decisions and spatial skill involved. Jon and Tom's kingdoms were beautifully ordered and symmetrical and received the appropriate end-game bonuses. Phil's was a little more eccentric, and despite a large and valuable forest, his final score was less impressive. Jon's small collection of stone buildings turned out to be the crucial factor, scoring 18 points for 3 tiles and winning the game by a comfortable margin. There's a lot worse ways to spend 20 minutes - as some of us at IBG have had the misfortune to experience from time to time...
.....

When more people turned up we played a five player game of Fabled Fruit which Jon has covered above. Although I blame the monkey rather than myself for stopping Jon tying with TomToo

It took us a while longer to reach the point where we were ready to strike again, this time the plan was poison gas. Hitler had moved into his fortified bunker but I wasn't to be deterred as it fell to me again to carry out the deed. This time I needed four successes in six dice....I rolled one. Again the clamp down came, we were all arrested after a Gestapo raid (or three) and it took us too long to escape from prison. By the time we had formulated the last plot we had run out of time. Hitler had us all arrested and executed. We came close, especially at the beginning but then we were hit by a series of set backs that cost us too much time.
It's a great game with a compelling theme, the game seems to know when you're about to strike and throw things at you to stop you. I really liked the way the real historical events worked as well, Hitler moving around the country to attend meetings and rallies as well as his power rating increasing and decreasing based on history. Would happily play again.
.....
Wednesday 14th December
Contributor: Daniel

Twas the last IBG night of 2016 :sniff: but we made the most of it with two tables on the go and a variety of games in play.
Gareth, John (no the other one), Alex and Phil were caught up in a longer than expected game of Artificium, one of those where there is forever always "just five more minutes!" to go. In the meantime Tomtoo, David, and James II joined me for an obscure and little known cycling game that hit the table through unanimous assent.

In the second straight both David and Tom tried to break away. Although I decided to be more restrained with my Sprinteur I eventually caved in to peer pressure and also pedalled hard to catch up - this would ultimately be a big error as the pack once again juddered to a halt at the next hill and my Sprinteur was knackered with exhaustion cards from being a loose link in the approach. As a result I slowly merged back into the pack and was one sprint card short to boot. After struggling over the crest of the hill I was on a losing streak with only one decent card buried amongst fistfulls of angry red ones. Fortunately my Rouleur was faring a little better and powered over the hill and into the midst of the leaders as if it were a mere bump in the road.
Coming into the home straight saw my Rouleur tussling for the lead with David and Tom’s Sprinteurs. I knew that they both still had a big nine card somewhere in their decks and when my trusty course-man came within biting distance of the line with a guaranteed draw of a six card in the following round the only thing that could stop him sailing into victory would be if Tom managed to draw his nine. He shuffled and drew and then attempted to pull his poker face, at which point the rub was in. Cards were revealed and his Sprinteur elegantly swerved around the waiting line and slid just past the post to claim the win.
We then busied ourselves with a few rounds of Rhino Hero to the exhortations of “just five more minutes!” from the Artificium table, and after about twenty minutes of this gave up and opened up the next game. The choice this time was 51st State Master Set, Ignacy Trzewiczeks third attempt at getting his card-comboing empire-building resource-swapping opus just right (or fourth if you count the expansion to the original game).

James continued to grow his sprawling empire through a huge production of settlement tokens and I believe that he gained the most points from tableau size at the end. Tom also started to expand at a rapid rate, having found a good mix of card draws and tokens, whereas I continued to focus on banging out VP scoring actions then upgrading the now useless building. David found himself caught out in a dwindling spiral as he had neglected to secure enough bricks to begin upgrading and so kept running out of things to do and dropped out for an early bath. At the final counting Tom managed to get within touching distance and there were only three or four points in it at the end, a close and tense race to the finish. I definitely think that this is a marked improvement on previous versions (including IS) as it is much better balanced. I’m looking forward to trying the more aggressive expansion deck next time, which should ramp up the interaction and add a whole new dimension with much more incentive for tableau razing.
As the other table were still playing at this point - I think they may have changed game by then, but given that we were still hearing the cry of “just five more minutes!” I have no real idea what was going on – Tom suggested we try Champions of Midgard, a game that I’ve heard a lot of positive things about and which sits in a very similar vein to Lords of Waterdeep but with more interesting and challenging decisions to be made.

As our halls filled up with bold warriors and our store rooms bulged with produce the game turned heavily toward questing. Leaving Tom and James to squabble over who would get to take a shot at the most glorious expeditions, I instead turned my attention to homeland security and cut a few trolls and beasties down to size. James had a bit of a disaster in the final round by botching every single one of his dice rolls – as he had an ability to add extra hits to successful rolls he had stretched himself a bit thin and paid the price when his fighters fell in quick succession. My late start and slow pace paid dividends in the end, with Tom not too far behind yet still welcome to a seat at our dining table in Valhalla. James, meanwhile, would likely end up in the kitchen on the back of this performance
If this had turned up a few weeks earlier and I had another handful of games then it might just have snuck on to the back end of my best of list for this year. Play it again please Tommy!
.....
No comments:
Post a Comment