Wednesday 5th October
Contributors: Daniel, David


Rather fortunately I did not end up with a seat at tiny epic playing time which seemed to go on for rather a while. Overheard from Paul about an hour into the game "Ah, so I think I get it now..."
Tom Juan started to set up World's Fair but had a grump that I would say demeaning things about his taste in games again (as if...) and so I was shoo'ed away to what turned out to be the ultra-mega cool kids table. As soon as Jon saw me sit down on the other side of the room he ejected himself from World's Fair and bounded across the room like an eager puppy to join us. The fact that we had Trains out on the table was purely co-incidental...

Jon went for a cash-heavy strategy and eventually started to buy Skyscrapers, something which is usually guaranteed a shot at winning and in this case did not disappoint. While the rest of us were struggling to squeeze that final game-ending move from our decks he was buying into VP cards round after round and extending his lead. I had a vague notion of catching up with the rail depots that earned points per city but couldn't string enough cash together at one time to pick up more than two of them. Despite ending the game and having a stack of depots Raj rolled in late in third place, and Sarah was shunted onto the buffers at the tail end.

I was then cajoled into a six player game of 7 Wonders, again with some expansion stuff, and again I don't know that it really made the game any different but it seemed to work okay. There were clearly some strategic options to focus more heavily on going after military or monuments, but some of it was clunkily forced into the game as 'build a yellow card or suffer a penalty'. I took great delight in deliberately tanking the group build in the final round after working out that I would be better off if it wasn't completed, so it gets a thumbs up from me simply by affording the opportunity to be a total dick.
But guess what? I collected a load of green science, built my wonder, and ignored military until the final turn for a quick swoop of ten points. Yeah, I won. This game is still the same.
No time for Happy Salmon - boo! - guess they need to make an expansion.
.....


James B, Sarah and I then played a quick game of Mamma Mia!. It's the perfect pizza, a topping of luck with a side of memory. Players throw ingredients into one big oven then put in their pizzas when they think there's enough ingredients to bake their pizza properly. Wait too long and someone else will use up the ingredients, place your pizza in too early however and there won't be enough ingredients for it to bake properly. By the end of the second round I had managed to bake all but one of my pizzas thanks largely to the miscalculations of Sarah and James rather than my own memory.
I've never baked that many pizzas successfully that quickly before. It didn't take long to finish off my last pizza in the final round to claim victory. By the end of the game Sarah and James were tied on 5 cooked pizzas each. I always find it fun and this game was no exception, there was a fair amount of singing about pizzas as well as the game progressed

We moved onto Booty which is another 'I divide, you choose' game only this time with a Pirate theme. The starting player divides cards into different pieces, he then offers these to the other players. If they refuse then the starting player ends up with it. It's a balance of making the piece of pie just tasty enough that they want it but not too tasty so you don't suffer yourself. Just like with Shitenno I ended up taking terrible offers or making offers that were too generous. Because of this I ended up some way behind Tom who pipped James to the win.
I also played Klunker that was a bit like Bohnanza but with jewellery and a game of Rhino Hero where James B knocked the whole thing over.
.....
Wednesday 12th October
Contributors: Daniel, David


Looks like David, James and Alex had been there for a while but with myself, Phil, and John (no, the other one) arriving we all jumped in on Fake Artist while we waited for the late comers to trail in. Richard and Moosie duly arrived and we broke into two tables, with dress-making in Rococco on one side and saving the world in Sentinels on the other.

Despite trailing far behind for almost the entire game Richard came back with a massive endgame move where he pretty much bought his way to victory - kudos for showing me an alternate route to dominating the airwaves!
.....


I'm not sure why it took so long as it didn't feel as though anyone was particularly taking too long and there are a set number of turns, but for some reason it seemed to drag a little bit. Phil quickly cottoned (ahem) onto the bonus money provided by the fountain decoration which then allowed him to support musicians and other decorations. I meanwhile was trying to construct the perfect deck by deputing my apprentices and buying up more masters. James and John meanwhile were crafting dresses and fighting over the various ballrooms in the palace.
Towards the last few turns it was obvious that James and I were out of the running, we had failed to score any major prestige points and were relying solely in the final phase. This put John and Phil about 20 points ahead before the final scoring. I scored well on the control of the various room bonuses and one of the statues but it was nowhere near enough to catch Phil and John. Phil won comfortably with John second, I followed in third with James coming in last.
The board looks great, the theme works well with the mechanisms and there's a nice mix of deck building and area control. I think I would have enjoyed it a lot more if it hadn't taken so long. Hopefully next time the last few turns won't seem like an eternity.
.....
Wednesday 19th October
Contributors: Jon, David


Anyway, this game is a re-skin of Timebomb, but with the more palatable theme of Temple raiding, rather than the slightly dubious theme of terrorists blowing people up. Cue Secret Hitler comparison...
The difference is that there are always 2 'bad cards' to find, rather than the single one of Timebomb, which could potentially lead to a very short and anti-climactic game. It also plays up to 10, which was useful this evening.
On this occasion, the guardians of the tomb (we couldn't decide if they were the bad guys or the good guys) won, thanks mainly to John playing the 'bumbling fool', pretending not to know what was going on, whilst actually playing a very canny game. He won't get away with that one again anytime soon...
.....



.....
Wednesday 26th October
Contributors: Daniel, Tom, Jon


The Golden Ages was okay, sort of a lightweight and even more Euro-y take on Nations. Some of it didn't make much sense and it felt very much balanced for a full player count. I managed to leverage some combos in tbe early game that pretty much stomped Tom into the ground which I doubt I would have managed in a four player game. It played super quick though, would probably try again but preferably with more players. I've also added another designer to my 'direct mail after rating a game as being a bit shit' collection.
Avenue was brill, I wanted to go again straight away but the other tables were finishing up so only had the chance to play once. Kind of a mix up of Royal Goods, Trax, and Karuba, but far far better than all of those. It would benefit from wipe clean boards rather than a pad and, you know, some pens as well Raj...
7 Blunders was awesome, possibly the best experience I've had with this game evar. I won by losing which makes me both the best and worst player of this game, a title that I jointly hold with Raj although for very different reasons.

The problem I had with Fabled Fruit was that I barely had to think at all whilst playing. Because every action gave cards in some form or other I just went for whatever space was vacant until I had about a dozen cards and then, at my leisure, I could pick off whatever victory cards were vacant that I could afford. It just wasn't interesting to play and gave the impression that the variety of different actions are hiding the fact that it doesn't really matter which one of them you use if the goal is simply to accumulate cards in pretty much any combination. No matter, it wasn't bad just dull and maybe the actions that come out later are more meaningful.
.....

However, it also seems a game that rewards repeated plays and therefore would be a good introduction to worker placement for families. I would happily play it again but may grow bored of it if we repeatedly started with the 1 to 6 cards.
By the way, I actually read the rules rather than making up a tiebreaker as I went (*cough* Jonathan *cough*) and Dan and I shared the victory as we both had no cards in hand at the end

After the shift from the European 4-3-3 to a more traditionally British 4-4-2, I got saddled with Dan. In terms of The Golden Ages, I buggered up early doors and it was a foregone conclusion by the end of the 1st Age. It doesn't help that Dan is a lethal opponent in any game with card combos. Look forward to trying again with more players and a less confrontational empire than those pesky Chinese.

Rhino Hero was tremendous fun as always although it's usually even better with more.
7 Blunders rounded off the evening very nicely. Just a tiny tweak to the rules but, as Dan said, it utterly changes the game dynamics. It must be the first game of 7 Wonders that I've played where I see any science cards! Unfortunately for me, despite somehow not acquiring any military during the game, those pesky Science cards together with a few unwanted monuments saw me end up in joint third with Jon. Hilariously, Raj (the inspiration for trying the variant) is ironically as equally bad at 7 Blunders as he is at 7 Wonders. Jingle jingle!
.....


If you play this game in less than an hour (which you really should) then this is a winner every time.
7 Blunders - wow!
.....
No comments:
Post a Comment