We’ll start with some
Monsters.
King of Tokyo
All of us had played
before. I won the roll for first player as “Cyberbunny” and promptly rolled 5
3s, gaining 5 VPs for an almost perfect start. Dominic, who was “The King”,
entered Tokyo and was promptly mauled by Alex’s “Kraken”. Alex also refreshed
the card display, getting rid of “Evacuation Orders” (everyone loses 5 Vps”
which might have stopped me later. I picked up “Regeneration” and this superior
healing ability combined with my continuing good fortune on rolling 3 of the
same number gave me a strong position. Dominic later acquired “Mimic”,
mimicking Regeneration. Alex picked up “Solar-Powered”- the image of a
solar-powered kraken briefly diverted me- and “Herd Culler”. Alex, without any
healing powers, was killed off quickly, while I munched my way through an
Apartment (3 Vps). In the final round Dominic, on very low health, made a
desperate attempt to earn enough energy for “It Has a Child”- coming one short.
It didn’t matter, because I was able to reach 21 VPs with a final purchase of
“Tanks”.
Cyberbunny-21, Kong 10, Kraken-dead.
Now for something a
little drier...
Forbidden Desert
None of us had played
before so we set the Storm level to Novice. I was the Climber, Alex the
Archaeologist (“Indiana Jones”) and Dominic the Metereologist (“Michael Fish”).
We started off well, easily clearing and excavating tiles, but then the Sun
Beat Down upon us and soon were out of water. Alex had a secret water reserve-
which he drank alone. We found both wells, but failed to get everyone on the
tile before excavating: and then that was it, we didn’t have any way to obtain
water. We tried hiding in tunnels and underneath Solar Shields, but one by one
we died of thirst and left our bleached bodies on the sands. Actually game
should have ended with the first death, but we missed that bit of the rules and
played on until all had perished.
Alex, Philip, Dominic-lost
There are deserts in
China- but possibly not if you’re using the map in...
China (Thanks Jon)
Another outing for
this simple but engaging area-control game. It was new to everyone apart from
Jon and Barry (who had played the previous incarnation – Web of Power).
Noel and Tom were
plonking down houses to concentrate on majorities, and Noel scored a handy
bonus with his fortification, which scored well for both a majority and a road.
Amanda was creating a super-highway out of the purple zone, but unfortunately
failed to add a fortification which would have capitalised on its value.
Jon and Barry were
fighting it out for majority with the emissaries, with Barry coming out on top
in that particular duel. Jon had also failed to construct a road, and his
fortification had added a measly 3 points, leaving him well off the pace.
During the end-game
scoring, Noel scored no points for emissaries, but his successful
area-majorities and road-building had left him far enough ahead to retain his
lead for the victory.
This game has a lot of
weight for its length (<=45 mins), although your options are limited
depending on which cards you take, so turns tend to go quickly. Nice.
Noel 47; Barry 42; Tom 41; Jon 33; Amanda
And now for something
completely different.
Show Manager (thanks Jon)
After a successful
first outing last week, Jon volunteered to explain the rules to Barry, Noel and
Tom. He appeared to have managed this without too many hitches, but realised
too late that he had got the rule wrong about borrowing money from a show – you
can only do it once at the start of the turn, and not multiple times during the
turn. This had the effect of having the cards flushed a few more times than
would probably otherwise have happened, but at least it was the same for
everybody.
Jon picked up some
juicy ‘9’s near the beginning and put on a fine show at the prestigious New
York theatre. Noel also put on some good performances, and as the game drew to
a close, there was a lot of borrowing going on, as players desperately tried to
hire decent actors for their last show.
It was very close
between Jon and Noel, and it was all down to the quality of their last show.
Jon put on a relatively poor performance of ‘Lipstick’, but Noel had had even
less success for recruiting for his New York extravaganza, which enabled Jon to
sneak the victory.
Barry and Tom though
that they hadn’t done very well, but were slightly heartened when told of Dan’s
incredible last-place score from last week!
Jon 54; Noel 44; Tom 37; Barry 35
It’s all Greek to
me...
Peloponnes (thanks
Tom)
Barry, Jon and Tom sat
down to play Peloponnes, a new purchase for Tom but an old favourite of Jon’s.
This motley crew was joined by Dan but upon the siren call of Sentinels of the
Multiverse, he was gone in a puff of smoke. Dan was replaced by Noel, shirking
his parental responsibilities to play games with us. A true man for the ages.
After a rules
run-through by Tom and Jon in tandem, the games was quickly afoot. Tom had
landed Sparta with its initial wood income; this led to him spending the rest
of the game resisting standing up and yelling “This is Sparta!” at the top of
his lungs, thereby effecting his ability to follow the game too closely.
Naturally, Tom has been chosen to put together this report so you’ll have to
bear with us. In terms of the other civilisations, Dominic West, I mean Noel,
had the Arkadians and their rather spiffing one person income (always helpful
for cash income and recovering from supply rounds & plagues). Jon may have
been Argos and Barry perhaps its contemporary Tesco. Not to self: this is
calling out for a supermarket retheme.
Due to his wood
income, Tom decided to put together a wood focused strategy, gaining plenty of
luxury goods which he would try to protect as best he could from inevitable
decline. A first pick-up of the 3 wood land tile certainly benefited him. Noel
managed to acquire the Port from the Conquest tile, an excellent move with its
flexible income and protection from decline (putting the boot into Tom’s own
strategy somewhat). Barry picked up the three stone tile at first blush, which
was a bit of a rookie error as any attempts to deviate from stone thereafter
(in particular to try to start producing wheat) are very difficult without
acquiring the barracks soon after. If this reporter recalls correctly – he was
concentrating at certain points despite Gerard Butler running around in his
subconscious like a hamster in a wheel – Barry did pick up the barracks but his
already low population meant that his income for the next couple of rounds was
so low that he really got pushed around in the auctions. In spite of this,
Barry’s spirits were lifted a good deal by being appointed the Master of
Disasters: flipper of the disaster chits. At one point, there was even a
gleeful exclamation of “Yay, a tempest!” Tom gazing down at his four land tiles
and depleted stack of cash did not feel likewise; every cloud has a silver
lining however and this did lead to Jon reminding Tom of the rule of luxury
goods as being able to replace coins saving his blushes on two occasions later
in the game.
Back to the matter in
hand, after buying more wood focused tiles, Tom soon started to bring in heavy
wheat income hitting the maximum for both wood and wheat and eventually almost
exceeding 20 luxury goods. The small stack of 20+ chips sat there positively
glowing with anticipation. Unfortunately, in a tragic turn, Barry, the
harbinger of doom, deemed that all civilisations were to enter into a decline,
except Noel with his stupid port. Soon thereafter, there was a quick-fire
rounds of supply rounds with a quick depletion of luxury goods fuelled by the
complete absence of any stone and suddenly Tom’s luxury goods stood at a big
fat zero just when it was crunch time. Damn, this magnificent game! Sparta had
been brought to its knees. Thermopylae II: Maybe You Should Have Built That
Quarry After All.
It least it could have
been worse: earlier in the game, Tom had scraped his mortgage costs together
with his last remaining two luxury goods without which he would have had to bin
his new tile. Lessons learned for all of two turns as he did the same thing
again but was luckily helped out by his Agora and Market providing him with a
much needed additional coin in the final bidding round which both Barry and Jon
were priced out of. Jon (and Noel again, damn his eyes and his clean, efficient
pox-free well!) could take some succour from his aqueduct which protected him
from a very late plague which killed four Spartans and one Tescans. Yes, Barry
only had four people in his civilisation and the Master was well and truly out
of the running.
In the end, both Tom
and Noel had very balanced civilisations. So balanced in fact that they both
ended up with 24 population and 26 prestige which saw them in a dead heat for
the win with a first time player. Jon mortified at his own poor showing has
refused to release his own score but it was pretty embarrassing all told.
Barry’s population woes meant that he ended dead last but certainly seemed to
enjoy himself, even suggesting a rematch after the gruesome bloodbath of China.
It was not to be however. The boys were going to put on a show instead!
PS Jon did send me the
scores in the end which were:
Tom – Pop 24; Prestige 26
Noel – Pop 24; Prestige 26
Jon – Pop 27; Prestige 21
Barrie – Pop 9; Prestige 21
Editor's Note: The following games were unaccountably omitted from the original report. They are all written up by Neil. Thanks Neil!
11 Nimmt!
So, the evening began
with a seven-handed attack at the cow fest of 11 Nimmt! Each player has 10
cards to shed, and you can play onto any pile as long as your card is no more
than 10 higher than the previous card… otherwise ’11 takes it!’, it being a pile
of cards. Tom began by picking up and Amanda then stole into the lead. Jon
thought long and hard and also picked up a pile, not a good start. Dan II laid
as did Jeroen and Gareth II and me… and we were off. Cards got played, hands
started reducing and then Gareth had to move his car and while he was doing so
we discussed eating his steak as well as playing 4 cards at once for him with
his ‘cowhead joker’, probably his best move all night. Rounds came and went and
the piles increased in number as every time a player cannot place he takes one
stack and draws 2 new cards to set up 2 new piles for possible play. Jeroen and
I had managed to play a card each round, 2 left each… he managed to play a
card, I had to pick up, and he placed the next round too for an incredibly hard
fought victory. Congratulations!
Der Speicherstadt
The only Feldian
action of the night was James new copy of Hamburg’s finest game about its
warehouses by the docks. New to Amanda and Dan II, I was hoping that my
thrashing earlier in the week at Noel’s house, together with Jeroen being high
on his 11 Nimmt! victory, would increase my chances of victory. Wrong again!
Despite picking up a good contract early on it was Dan who managed to cheaply
acquire several firemen and a couple of good contracts too. James took an early
Office building although I blocked a couple of later acquisitions. Amanda won
some good sellers as well as the warehouse, always a good card to hold. Jeroen
and James both picked up some nice contracts although neither completed both,
myself also failing to fulfil more than one. Dan, Amanda and James seemed to
monopolise the ships although the harbour card ended up being discarded. I lost
on consecutive fires, 1 less than Monday but still enough to take me out of the
running. Before we knew it the final round was upon us, by taking the last fireman
I ruined James’s chances and Dan collected the perfect ship to complete his
contracts and sail into the most comfortable victory in the history of
comfortable victories.
Dan II – 27, Jeroen – 13,
James – 10, Neil – 9, Amanda – 8.
Coup
The infamous cry of
’10 minutes’ left to play rang out from the group on the table next to us so
one of the two copies of Coup hit the table for Amanda, Dan II, Jeroen, James
and me. Jeroen blew his cards early on whilst James and Dan duelled unsuccessfully
with each other. As I lost on my characters Amanda’s whiter-than-white honesty
put her into an enviable position. James was next out leaving Dan and me to
lose any common sense completely in trying to attack Amanda. No chance, she won
at a canter!
Thurn & Taxis
Despite James trying
to put everyone off by telling us how dull the theme is only Amanda moved on
from the group so Jeroen, who had played before, and Dan II and I took
ourselves into the fine world of the German postal system’s early days.
A good set
collection/route building game it was soon evident that timing your routes was
crucial in the picking up of some of the various bonuses available. We all put
in place an early route before I decided to go mega. Dan was studiously going
through the carriages and James and Jeroen were showing us how to work your way
around the different regions successfully… until;
Jeroen had to ‘burn’ a
route he had been working on for a few rounds. During set up he’d told that
doing this completely wrecked your chances of victory. Very good of him to
prove the point! James and Dan were both spreading their networks well and I
was patiently waiting for a Zurich card, or a Basel card, or a Freiborg card to
become available… and at the very last minute one of them did… and I was able
to use my final four houses, picking up three useful bonuses in the process.
Final scoring was tight, Dan and I had been well-tutored but victory was mine.
An impressive game, an excellent gateway to match Ticket to Ride, and I for one
quite liked the theme for its quaintness and the old map of Germany. But then
again one of the writing groups I belong to is known as ‘HDMC’; Horse Drawn
Mail Coaches!!
Neil – 25, Dan II – 22, Jeroen – 16, James – 11.
Paris Connection
Down to three, James,
Dan II and I headed off to Paris for a bit of train route building and share
holding fun. Early forays with Yellow, Red and Brown trains meant some good
values accruing for those with us all buying more shares in those. I tried to
develop Black as well but my long-term strategy was scuppered with Dan deciding
he off to Marseille and an early bath for all, wow! This is always a short game
but never that short, boo hiss!
James – 112, Dan II – 106, Neil – 91.
Hey, That’s My Fish!
(thanks Neil)
New to Dan and me,
James taught and lead us through this mega-fast game in less than 5 minutes,
and that included the rules! A good set collection fest with penguins chasing
around each other for, yes you guessed it, fish. What an evening, plenty of
great games and two new to me, well-chuffed!
James – 35, Neil – 34, Dan II - 30
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