Back to the future...
Eclipse
This time we played
with Alien races. Gareth chose first, the Hydra Progress, I chose the Eridani
Empire, Michel the Planta and Andy the Orion Hegemony.
The game opened with
the usual exploring. Andy quickly built a second cruiser and blew away the
local Ancients. I pursued a similar if slower course with a Dreadnaught. Gareth
eschewed the galactic centre for the rim, finding mainly empty systems with
Discovery tiles giving him money. Michel was also exploring, but found little
of value.
The midgame saw Andy
storm the Galactic Centre with four Cruisers, losing only one, Michel enter
into diplomatic relations with Andy and Gareth doing much more exploring in
order to be able to lose the empty systems. I expanded out to the border of
Gareth’s home system before exchanging ambassadors. Probably Andy and I should
have attacked Michel and Gareth respectively, but we were playing nice.
The game now stalled
as the last outer rim tiles were explored- I picked up Conformal Drive and
Axion Computer through this process- and we all did a lot of research. As the
last couple of turns approached I bought Wormhole Generator and built a fleet
of Cruisers which, in turn 8, invaded Michel’s peripheral systems. Michel had
been low on materials all game and my attack forced him to build his starbases
in the low value systems. Michel had plasma missiles and his starbases easily
destroyed my cruisers, but I had the materials to rebuild them and attack again
in turn 9- this time targeting valuable systems.
I had to abandon a
couple of my own peripheral systems in order to have enough discs to take
Michel’s. Meanwhile Andy invaded the system between the Galactic Centre and
Gareth’s homeworld- which was my system and defended only by an obsolete
Dreadnaught. I retaliated by flying one of my Cruisers to Andy’s homeworld,
where he was able to build an Interceptor and a Starbase before running out of
discs.
In the final fighting
I captured both Michel and Andy’s home systems but lost to Michel in two other
systems and to Andy with my Dreadnaught. When the scores were revealed the
winner was the one who hadn’t been fighting other players at all...
Gareth 41 Andy 38 Michel 32 Philip 29
Now for something completely
different...
Dobble (thansJon)
It was the beginning
of the evening and Soren pulled out this neat little speed recognition game. It
is basically a deck of round cards which have a number of little pictures on
each of them. Each player takes a card, and then one of the deck is flipped
over in the centre of the table. Everyone then has to try to match one of the
pictures on their own card, with one on the middle card – the first person to
do so wins the card and this now becomes their new active card. Rinse and
repeat until the deck is exhausted and whoever has the most cards at the end is
the winner.
The beauty of the game
is that (somehow) each card only matches one picture with any other card, and
the pictures, although identically graphically, can be different sizes and
orientations, which makes matching them harder than it sounds. For such a simple
idea, this was loads of fun, and definitely a stocking-filler for our family
for next Christmas.
And the result? Jon drew with Soren. Or it might have been Tom.
But not Philip….
Another quick card
game...
Coup (thanks Jon)
Time for a quickie
whilst waiting for another table to finish. Soren and Neil were the last men
alive, and when Neil missed an opportunity to challenge Soren’s blatant use of
an invisible Duke, he was successfully ‘couped’, leaving Soren victorious.
Soren won; Neil 2nd; Jon 3rd; Tom 4
A longer card game
now...
Havana (thanks Jon)
This is one of those
30-45 minute games which leaves you feeling like you’ve played something a bit
longer and heavier (in a good way!) Players have identical decks of role cards
(a la Mission Red Planet) and choose to play 2 each round. The novelty is, each
card has a value from 0 to 9, and players rearrange their 2 cards in order to
produce the lowest number (eg playing 9 & 1 would give the number 19).
Then, the lowest number goes first. As would be expected, the lower numbered
cards are less powerful, but going first in turn order can be a great
advantage. The goal is to collect resources and buy buildings of various
values. The first player to 15 points wins.
Tom picked up a
valuable building early on, whereas Soren was consistently getting nowhere, as
his attempts to thieve and extort were proving fruitless. Jon picked up a lot
of Pesos and bought an impressive early building, whilst Neil pondered…
Soren finally started
to get some building going, Tom was spending half his turns protecting himself
from Soren, and Neil was still pondering…
3 players were within
one building of victory, but it was Jon who managed to sneak the necessary
resources, recover his Architect from the discard pile, and built the necessary
building to take him across the finish line. Good fun (although Neil probably
never got over the fact that the game had been compared to Mission Red
Planet….!)
Jon 16; Soren 11; Tom 9; Neil
Do they play anything
other than card games while we’re playing Eclipse?
High Society (thanks
Jon)
Neil had never played
this super-filler before, so Dan and Jon obliged him with his first experience.
Neil duly purchased both “x2” cards for an extortionate amount, and ended up
with the least cash as a result. Dan didn’t have enough cash at the end to stop
Jon picking up a nice “5” status symbol and a “x2”, which gave him the win.
Jon won; Dan 2nd; Neil – broke
Apparently not...
Shadows over Camelot:
The Card Game (thanks Jon)
It was the end of the
evening. This game drew a crowd of 7 players (the max), most of whom were new
to the game.
James and Jon were the
traitors, but there was general consensus that it is difficult to affect the
outcome as the traitor with so many players, and it’s probably just as easy to
lay low and get 2 white swords turned over to black at the end.
What we learned: don’t
play with 7 players (stick to 3, 4 or 5 max). Make sure that everyone knows
what’s going on before the game starts. With new players, you need a practice
game to get the feel of what’s happening and what all the special cards do.
With that said, there may well be a nice little game in that small box – so it
will definitely get another outing for those that are interested………
Oh – and in case you
hadn’t guessed, the traitors triumphed as no-one else could successfully count
up to 11…..
Actually there were some non-card games out there...sorry no picture for this one...
King Up! (thanks Neil)
Actually there were some non-card games out there...sorry no picture for this one...
King Up! (thanks Neil)
Simple Game, simple
rules, to have scored so badly boy oh boy must I be thick!!
Each player, Soren,
Tom, Jon and me, receives a card with 6 names on. They then take it in turns to
place a token with one of those names on it onto a 7 tier board. Once all
tokens are on the board the players promote one token at a time until one
reaches the summit, becoming the king. There then follows a vote whether to
score all tokens, or to ‘bin’ the top token. Each player has 2 ‘no’ votes he
can use once each only, or a ‘yes’ he can re-use. The top token scores 10
points, the rest 5, 4, 3, 2, or 1. You play 3 rounds with the final round
having a bonus score of 33 should you manage to actually score ‘0’ with your
six names.
Soren took a hefty
lead after the first round, Tom not that far behind. The second round was
pretty similar although I’d fallen even further behind Jon. My first 4 names in
the final round were binned almost immediately, so I go headstrong for a 33
score bonus, doomed of course…
Scores; Soren 70, Tom 60, Jon 41, Neil 30
We end with a realtimegame
Escape: The Curse of
the Temple (thanks Neil)
A dice game I’m
beginning to love! Three attempts tonight with Jon and Dan as fellow explorers.
Jon was convinced that with 3 it would be more difficult, you couldn’t simply
pair up and explore different chambers. To some extent he was right although at
times Dan and I opted for a bit of peace and quiet and solitude.
New to Dan we began
without the curses, we strolled around, were quite lucky with some close
jewel-packed chambers and actually completed the task with some 3 minutes to
spare, even with the exit tile coming out bottom of the stack – it’s shuffled
into the last 4 chambers so we thought that was a bit unlucky! Maybe we should
go hunting more jewels, the target of 11 seemed pretty straight forward. Not
yet though, second game we introduced the curses, the ridiculous ‘hand-on-the-head’
challenge, the broken dice, and the
‘about-as-likely-as-Ipswich-returning-to-the-premiership’ dice on the floor is
lost forever.
Not that we were
feeling cocky but we decided to accept a curse every single time we went
through a chamber rather than on first entry, AND, we also missed the rule that
the first two chambers have their curses discounted. Saying that we also
managed to do the treasure tokens wrong too, ahem! Anyway, hands on hearts, and
heads, we took to our challenge in a bit more of a frenetic fashion. Dan became
too isolated, lost a dice due not making the first rendezvous. We all got
cursed by the dice and had to add an additional jewel to break free. Time then
slipped us by and still the exit tile wasn’t coming out as we added more and
more chambers. Should we split up and get through the new chambers, curses and
all, or stick together…. Panic, and there it is, last tile again, a fancy
teleporting move by Dan, me finally managing to find a key on one of the six
dice I was throwing and we’re all out, 5 seconds to spare! Close shave, not
used to them!!
Right, game three. We
took a look at the rules and started playing the curses properly, and the
treasures too, when you enter a chamber with a golden mask the treasure is
placed inside it which you then role 2 keys to access. Again we stuck with 11
jewels, light-weights it could be said, I don’t think we even considered it to
be honest. Dan’s first curse is the ‘dice-on-the-floor’ one, no sweat. He
breaks free of it just in case though… and immediately throws a dice on the
floor, spooky! Meanwhile Jon’s cracking through chambers and collecting jewels,
until he chucks a dice on the floor too, crazy, where did that come from?! Was
I going to be out done, too bloody right I wasn’t, dice on the floor, just how
real are these curses?? Anyway, despite those indiscretions we explore
efficiently and have all the jewels. Time to get out… last chamber, last tile
again… three shuffles, three bottom tiles… too, too scary. We’re out with over
minute to spare, victory, many many laughs, top game, even allowing for
outrageous coincidence.
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