Starting with a game
that definitely was exciting (and was not a space station)
Article 27: The UN Security
Council Game (thanks Woody)
A game of negotiation,
manipulation and downright deceit ... players represent a country at the UN
Security Council.
In each round, one
player acts as the UN Secretary General, presents a proposal to the Council and
presides over a negotiation period that lasts no more than five minutes. The
proposal will affect five issues – military, currency, etc. – in various ways,
and each player has a secret document for the round that tells him how a change
in each issue will affect him. All players openly negotiate on what they need
in terms of points and bribes in order to vote for that proposal.
After at most five
minutes, the Secretary General closes negotiations by banging his wooden gavel,
then players vote yes or no on the proposal. Any "no" vote kills the
proposal, as in the United Nation's actual Security Council – but vetoing a
proposal costs a player points, so he might prefer to look for deals that will
enable him to say "yes". The Secretary General scores a bonus when
his proposal succeeds, so he and others who will benefit might be willing to
negotiate to make the proposal sweet for all.
Each player scores
based on bribe money on hand, points scored from proposal cards, and how well the
player fulfilled the secret agenda card he received at the start of the game.
In the end, Jon won
having managed to take multiple bribes during his stint as Secretary General.
Woody in second with 5 of his 6 secret agendas passing, while Philip in last
had all of his secret agendas thrown out (and his proposal as S-G vetoed- ed).
This is definitely a
light game but with enough to keep enjoyment levels up (unless you are Soren
!).
Jon 54 Woody 45 James 44 Soren 42 Neil 39 Philip 30
Another light game
which inspired both of today’s post titles...
Among the Stars
James explained this
light exercise in science fiction card drafting. The players are alien races
building, yes, space stations. Each race has a special power, which seems not
to matter much. There are four years in which players have 7 cards (6 in first
year) to play. However, instead of playing all 7 cards you are dealt you choose
one and then pass the remaining 6 to your neighbour. Play continues in this way
until the cards run out at which point the year ends. You play a card three
ways- either for the particular room it shows, which costs credits and scores
VPs, or discarding for money, or discarding to build a power reactor, which
gives you more power- needed to install some of the more valuable cards and
especially military assets. From the second round dispute cards appear, which
add VPs to player A while subtracting them from player B based on such things
as who has the most power reactors. That is really the height of the player
interaction in the game.
There are also some
long term goals set at the beginning of the game, for most rooms of a certain
type etc. James’ alien special power was to set another long term goal in
secret. This and the fact that he had played before allowed him to claim most
of the long term goals for an easy win. I came last with my military focused
space station. I was underwhelmed by this one- if I want to play a fairly quick
space-themed card game I’ll choose Race for the Galaxy any day. Sorry, no
scores recorded...
Returning from space
via Mars...
Mission Red Planet
(thanks Jon)
There was an hour
still left of the evening, so plenty of time for a ‘proper’ game – and Mission
Red Planet was the selection of Noel, Jon and Neil. Noel and Jon had played
before, but Neil needed a rules explanation. Unfortunately, not enough emphasis
was put on the warning that the Discovery cards could be brutal (Noel and Jon
had actually forgotten this fact I think – at least, that’s the mitigation that
they are claiming…)
This game plays quite
well with 3 players – there is slightly less chaos, and plans can be made and
executed (to a certain extent!) However, there are less spaceships launching,
so it is more difficult to land on particular zones of Mars.
After the first
scoring, Neil had collected the most tokens, but during the next few rounds,
Noel challenged him in a couple of areas. Jon had decided to lump all of his
astronauts on a couple of zones, and then used one of his characters to spread
them out into neighbouring areas. The second scoring was a little more even,
but with time rapidly running out, the players dumped as many astronauts as
possible onto the Martian surface.
Both Neil and Noel
moved astronauts about on the planet on their final turn, but as Neil went
second, he was able to make the most of this ability and claim a couple of areas
from Noel.
On the face of it, it
looked like it was going to be close, with Neil and Jon in a strong position.
However, when the Discovery cards were turned over, everything changed, as in
one area that Neil had committed multiple astronauts to take the majority from
Neil, he was forced to remove all those astronauts and Noel took the 15 points
on offer instead. He was also unfortunate that another region unexpectedly
didn’t score for him and he was left with a paltry total of only 29, whilst the
unexpected bonus for Noel allowed him to pip Jon for the victory.
This is a really nice
game, with some solid mechanisms and a good level of interaction. However,
those Discovery cards really need tweaking otherwise I don’t think that Neil
will be over-keen on playing again!
Noel 58; Jon 54; Neil
29
We’ll finish with
another on the “less exciting” chart.
Love Letter (thanks
Jon)
A quick filler was
needed, so James brought out another Essen purchase – with the fanfare of “it’s
only a deck of 16 cards”.
Basically each player
has a hand (if you can call it that!) of 1 card, and on his turn picks up
another card and then has to play one. The cards have various effects and a
numerical value between 1 and 8. After the draw pile has been exhausted (about
3 minutes), whoever is holding the highest valued card in their hand wins.
Sometimes ‘less is
more’ (see Linq) and ‘the best things come in small packages’ (see
Verrater….and my wife…) but unfortunately, this game doesn’t appear to hold to
these assertions. It appears to dissolve into ‘hunt the princess’ (the highest
value card), and whoever is lucky enough to draw that card seems to win (or
lose, if they draw it right at the beginning and are targeted by a soldier).
Shame – I really
wanted to like this one…. (ps – terrible name…)
“It’s a Space Station”
is a quotation from A New Hope. “He
found it less exciting” is a quotation from Gilbert and Sullivan’s The Gondoliers.
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