And so, time has caught up with us once again. Regular readers will have noticed the somewhat erratic schedule of posts over the past few months and it's sad to say that finding people with both the time and the will to maintain the blog is becoming more and more of a challenge. As of such, this will be the last update that I make here (boo!) however we shall continue even when the lights are switched off. Well, not continue gaming obviously as we won't be able to see the board or tell what colour all the pieces are in the dark, and lord help us if they start putting the chairs up on the tables. No, I mean that we shall carry on with our session reports in the form of weekly 'Geeklists' over on BoardGameGeek, and who knows there may well still be the occasional new post on here too so keep your subscription on.
Here is our club guild page
Here are the session reports from June 2017 onward
Here then are the final session reports that bridge the gap between April and June... (sniff)... it's been a pleasure!
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Wednesday 17th May
Contributor: Jon
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Next up, was 3-player Flamme Rouge with Tonio and Neil, including the exquisitely-painted miniatures courtesy of Neil. Tonio's sprinter shot off on his own, but was hauled back on the second hill. Neil's pairing lagged behind for the first half, but eventually caught up with the peloton, and having not used any large cards (but collecting a fair bit of exhaustion on the way). After the last hill there was a bunch sprint for the line, with Jon just pipping Tonio and Neil to the line by one space. And for the benefit of James - no-one ran out of cards - AGAIN!!!!!
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Finally, Phil fancied some more Fabled Fruit - Jon has kept the game going and so we are now just over half-way through the deck. Although this doesn't get a lot of love, I think that it's great for a quick filler, and genuinely changes each game...
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Wednesday 7th June
Contributors: Tom Juan, Jon
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Jon had arrived at the same time as me and agreed to a round of Okey Dokey. This is a new Hanabi style co-op, designed by Japanese designer extraordinaire, Hisashi Hayashi, with lovely animal artwork. The theme is entirely irrelevant but has something to do with animals putting together a concert – what it actually entails is a limited information exercise where you are trying to play suits in ascending order from 1 to 8; the twist is that all but one suit must be played in each column with the other being “reset”. Having played it once with two before, it was nice to give it another run out. I feel that 2 is both easier than solo and with higher player counts – with more, each player will only be able to play one card per turn which will require some difficult decisions.
Jon and I managed a comfortable win in the end but there were some hairy moments. I think he enjoyed it and will certainly bring again with a view to trying a higher player count. It offers a similar experience to Hanabi but with some significant changes whilst maintaining Hanabi’s low rules overhead. A good game.
After this was a seven player game of Magic Maze, another Spiel Des Jahres nominee. I think that I will leave the report to Dan as he will be able to do a better job than I. All I can say is let’s never let James II be in charge of the escalator again. A good laugh but would agree with others than don’t want to play it too often otherwise the novelty will wear off.
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Tom and James managed to push me out a few times in placing buildings and the end of the 1st and 2nd round; this coupled with clever play by Tom and good use of roles by James (earning himself an extra building on rounds 2 and 3) saw me some way behind at the finish. Tom II just managed to pip James by one point.
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It does also have the pleasant screw you of trying to knock people away from good cards which is the major high point of any good game of Tumbling Dice. I went from zero to hero, being trounced in the first game by Phil and James II to victory in the second. Considering that the second game was against known dicks, Dan, Tom II and Phil (The Flicker of Doom), I was rather chuffed with the outcome! Very pleased to have picked this up.
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David's sprinter took an early lead, but also took a shed-load of exhaustion cards, which left him way off the pace at the end. Dan hit the front during the final climb, and had enough left in the tank to just pip Jon to the finish line. Nice.
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It's got a simple drafting mechanism, and once you get a hang of how the harvest phase works, it flows nice and quickly along. The only downside is that it is pretty much multi-player solitaire - you are quite focused on your own farm, and the cards are too difficult to read upside-down to be able to tell what your opponents are doing.
Dan got some impressive points from his purple buildings to score a comfortable victory, with David, Jon and Phil trailing behind in some sort of order. Opinion? Inoffensive, straightforward, and I wouldn't say no to playing it again! Although I would probably rather play Habitats.... (nudge, nudge, Paul...)
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Wednesday 14th June
Contributors: Tom Juan, Jon
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Jon introduced Zany Penguins which James 2, Dan and I all jumped in on. It looks highly unimpressive in its tin but the sign of Bombyx and Bruno Cathala was promising... and it lived up to the promise! What a lovely surprise this game was - keeping the innovative Arboretum scoring and ditching the ball ache spatial rules. Throw in a tiny bit of card drafting and take that powers, give it a stir, and voila. Le jeux juste. Would happily play this any time as a quick opening filler.
Flatline would have been better without Tom 2 doing his best James impersonation and the annoying rules issues with when special abilities can be triggered. Luckily Dan had warmed to it a bit by the end otherwise Tom 2 may have had to go for a doggy paddle in the Thames to fetch it.
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In terms of Sushi Go Party, my position remains as before. It's simply too complicated. The beauty of Sushi Go is its simplicity. If I wanted a drafting game of this weight, there are quite a few better alternatives: Medieval Academy, Greed, Fairy Tale etc. It also made me very hungry. Cheese & Onion Pom Bears are not a good substitute when craving a delicious piece of eel nigiri!
A very fun night all told. Same again next week if you please.
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I quite enjoyed the mechanisms of the co-op Flatline, but the theme just seemed non-existent (not helped by the graphic design, which was clear, but very generic). The manic real-time dice-placement is lots of fun, and the rules are incredibly simple (despite our best efforts to make them incredibly complicated...
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And forget what Tom says about Sushi Go Party!. It's absolutely brilliant and the choice of different cards gives it huge replayability, which the original version (good as it was), was starting to lack. Agree that Medieval Academy should make a reappearance soon, though...
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